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No Man's Sky

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No Man's Sky
q&a

m34TEAT3r

what hidden riemannian geometry governs the non-euclidean interiors of planetary archives?

remember the planetary archives when you visit a planet or i think in some places when u enter the grand portal from the anomaly? im curious about that

122
Accepted Answer

da_nada_IM92

The colossal/planetary archives and twisted structures come from a mix of smart procedural algorithms and clever building techniques. When exploring these bizarre spaces youll notice how the corridors and rooms seem to bend in impossible ways, created by complex mathematical formulas that generate curved pathways and spiraling architecture. The system uses fractal patterns and terrain manipulation to form naturally twisting caves and ruins that feel totally alien, while experienced builders can use some interesting glitch techniques to place objects in ways that create even more mind-bending geometries.

Good to know that the most impressive curved structures often combine both the procedural generation and player creativity, especially when builders work with the terrain tools to enhance the natural formations. The algorithmic system handles the heavy lifting creating those initial otherworldly spaces, but its the fine-tuning and creative object placement that really sells the non-standard geometry and makes it feel like youre walking through mathematically impossible architecture. Those spiraling pathways and recursive patterns are deliberately designed to disorient you in the best way possible.

55

Game Details

No Man's Sky

No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.

Developer

Hello Games

Publisher

Hello Games

Genres

Action, Adventure

Platforms

PlayStation 4, PlayStation 5, Xbox Series X|S, Windows, Mac, Nintendo Switch

View Game Page

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