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No Man's Sky

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No Man's Sky
q&a

ANTI_sentinel666

can graph theory optimize hyperlane connections between procedurally generated star systems?

since you know there are -llions of them idk if its quintillion or quadrillion but i certainly know thats a lot (and also a lot lot impressive in my opinion)

146
Accepted Answer

SimulatioN

Start by mapping star links as graph points across procedural space using base route markers for each system connection. Build core network paths through shortest route methods focusing on main trading zones first then map edges to distant exploration sectors. Ensure solid navigation through cluster groups, making dense regions near central hubs while spacing farther points with limited jump options to encourage travel risk

For best network coverage mark critical checkpoints as graph nodes and build essential route maps between them. Edge mapping needs careful balance between jump range limits and ship capabilities, might want to focus high traffic lanes near player start zones. Good to know: dense node clusters usually work better for early discovery while keeping distant systems as special exploration targets

Watch jump distances when planning node connections since optimal route chains affect overall map flow. Building primary lanes first then secondary paths helps maintain solid network coverage without system isolation or dead ends. Make sure to include enough alternative paths between major nodes, helps prevent network bottlenecks while keeping exploration interesting

122

Game Details

No Man's Sky

No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.

Developer

Hello Games

Publisher

Hello Games

Genres

Action, Adventure

Platforms

PlayStation 4, PlayStation 5, Xbox Series X|S, Windows, Mac, Nintendo Switch

View Game Page

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