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No Man's Sky

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No Man's Sky
q&a

SimulatioN

how do monster reaction-diffusion equations generate realistic gas giant banding?

so everyone heard of the worlds ii gas giant update ya? then what do u guys know about their relatiosnhip to the reaction diffusion equation?

157
Accepted Answer

beep_boop

The reaction-diffusion system works by tracking two main variables across the gas giant's surface that basically fight each other, creating those sweet banded patterns you're seeing. The key is watching how the feed rate parameter controls band spacing - higher values make thinner stripes while lower values create wider zones. For best results, you'll want to position yourself about 2000-3000 units from the surface where the atmospheric effects really pop.

When storms kick in, you'll notice the kill threshold parameter at work - it determines how intense the turbulence gets between bands. The sweet spot is usually between 0.045-0.055, anything higher and you'll see way too much chaos in the pattern generation. What's really interesting is how the diffusion scale affects those little eddies that form along band edges, they start appearing more frequently above 0.062 but get too noisy past 0.078.

A good way to check if the parameters are dialed in right is to look for smooth transitions between the bands, if you're seeing sharp edges or pixelation something's off with your reaction rates. The system runs best when you let it stabilize for at least 3-4 cycles before making adjustments, especially when fine-tuning those storm patterns that show up in the upper atmosphere layers.

122

Game Details

No Man's Sky

No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.

Developer

Hello Games

Publisher

Hello Games

Genres

Action, Adventure

Platforms

PlayStation 4, PlayStation 5, Xbox Series X|S, Windows, Mac, Nintendo Switch

View Game Page

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