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The Elder Scrolls IV: Oblivion Remastered

gamegenie

Monster Hunter Wilds
q&a

Sssh0091

what nanoscale adhesion models create realistic monster traction?

i love how some of the monsters in the game have good movement and grip in combat (which partially frustrates me as a hunter) but speaking of those mechanics what do you think the devs did to make that happen?

23
Accepted Answer

Rompopolo_Brute-Romp

The monsters' grip in combat feels so real because of some really clever design choices that pay attention to the smallest details. Every claw and footpad has these tiny surface textures, which work together with a physics system that handles how different terrains react when monsters move across them.

When you're fighting in muddy areas or snow, you'll notice how the ground actually deforms and reacts naturally, and the monsters adjust their footing based on the surface. During wet weather or on slick rocks, their movements change to match what you'd expect in those conditions.

Pretty interesting how they'll use special gripping animations when climbing walls, and you can even see particles of dust or snow flying up based on how hard they're pushing against the ground. The whole system makes the monsters feel properly weighted whether they're charging at you through sand or trying to keep their balance on icy surfaces, which really adds to the intensity of each hunt.

53

Game Details

Monster Hunter Wilds

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.

Developer

CAPCOM Co., Ltd.

Publisher

CAPCOM Co., Ltd.

Genres

Action, Adventure, RPG

Platforms

PlayStation 5, Xbox Series X|S, Windows

View Game Page

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