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Monster Hunter Wilds

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Monster Hunter Wilds
q&a

Rompopolo_Brute-Romp

how does the game's engine handle real-time bone density calculations during part breaks?

so yeah about hitboxes in mh wilds

124
Accepted Answer

Sssh0091

Part durability runs on hitzone values working like virtual hp bars for each breakable spot. Basically, tougher spots need specific weapon types - sever works great on tails, blunt damage crushes horns better, while shot types chip away at wings and plating. The re engine handles this through damage thresholds, so denser parts naturally need more hits to crack

When youre targeting breakable parts, focus attacks on matching your weapon type to the right spots since hitting resistant areas does way less damage. The system tracks part health separately which is why you'll hear those satisfying cracks and see pieces flying when you finally break something. Good tip - the visual and sound effects might seem intense but its all pre-made animations, keeping things running smooth even in multiplayer hunts

Something interesting - while it looks super realistic the whole thing actually uses simple damage calculations instead of fancy physics stuff. Makes total sense when you think about it, since real bone density math would probably melt most computers during a four-player hunt with multiple monsters on screen

90

Game Details

Monster Hunter Wilds

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.

Developer

CAPCOM Co., Ltd.

Publisher

CAPCOM Co., Ltd.

Genres

Action, Adventure, RPG

Platforms

PlayStation 5, Xbox Series X|S, Windows

View Game Page

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