Sssh0091
question about how each cave systems seem to be unique in monster hunter wilds
Seikuretosuwipto-DAAAAA!
Fractal algorithms with perlin or simplex noise create the foundation for endless cave networks but proper implementation is crucial. Start with basic noise patterns, then layer additional algorithms for depth variation and tunnel connections. Testing shows best results when noise threshold values stay between 0.3 and 0.7, with smaller values creating tighter passages and larger ones making open chambers. If generating realtime make sure to optimize chunk loading and unloading or youll hit performance issues fast
Memory management becomes critical when extending beyond initial generation zones, so cache distant areas and stream new sections as needed. Games like minecraft demonstrate this well with their latest cave update where 3d noise creates natural-looking formations that stretch basically forever. While nothing's confirmed for upcoming titles yet, similar systems could work assuming proper optimization and clear generation boundaries are set. Something interesting about noise-based generation is you can adjust parameters mid-generation to create distinct biome transitions or difficulty zones without breaking the flow
The real trick is balancing between pure mathematical generation and crafted design rules that make spaces actually fun to explore. Pure noise often needs additional passes to ensure traversability, treasure placement, and proper monster spawn zones
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Genres
Action, Adventure, RPG
Platforms
PlayStation 5, Xbox Series X|S, Windows
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looking to capitalize very very deadly combo strikes for monsters in the future would love guidance!
135 Votes
afaik elder dragons appeared from previous titles so im not sure if they do as well in wilds
124 Votes
like since we can basically timeskip right? or nah?
111 Votes
are algorithms being used by capcom or am i crazy for thinking there are mambo jumbo buzzwords that exist?
135 Votes
so i kinda noticed that some monsters are adapting to my attacks can somebody confirm this and let me know if this is true or nah thx
135 Votes
so whenever you wound monsters are there hidden multipliers i dont know of from previous or nah nah?
146 Votes
any scientific correlations in mhw or am i just daydreaming? lol thx
49 Votes
about the white ghost lore are crytographic methods used during the decipher process or just some crazy buzzwords im spitting?
167 Votes
connected at all or just a bluff?
20 Votes
quick question yes or no?
20 Votes
anyone can spoil about the shadow mechanics in monster hunter wilds? are there any pros and cons for this slash surv? thx
156 Votes
are quantum shenanigans involve or just based on pure AI?
146 Votes
yes so can someone explain how this works in wilds
122 Votes
so obviously capcom has the budget to get those visual changes right which is cool
144 Votes
i might be touching upon the lore side of things here in wilds
145 Votes