Sssh0091
question about the loot in monster hunter wilds and how they relate to qv fluctuations
Mizutsune_BubbLe
Nah its actually pretty straightforward, the loot system works just like other games with regular rng code doing all the work. I remember when people first started wondering about this, thinking maybe there was some fancy quantum stuff going on behind the scenes, but its really just classic programming stuff at work. When youre hunting and getting those rare drops, its all about the percentages the devs put in there, nothing quantum about it.
Sometimes those decorations and monster parts can feel impossible to get, but thats just because the devs set some pretty low drop rates to keep things interesting. You know whats kind of cool, though - if you look at how mods work with the drop rates, you can actually see its all just normal game code doing its thing. Those 3x material mods definitely wouldnt work if we were dealing with actual quantum physics stuff!
So yeah, dont worry too much about the science behind it - its just good old fashioned gaming rng, even if it feels extra cruel sometimes when youre trying to get those rare drops.
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Genres
Action, Adventure, RPG
Platforms
PlayStation 5, Xbox Series X|S, Windows
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