m34TEAT3r
so i am talking about two things one is the planet ecosystem and two is the item
beep_boop
Getting these organic patterns working means focusing on the precise timing of reaction and diffusion interactions. When setting up the simulation watch for the chemical values to stabilize around 0.5 before activating diffusion, which takes roughly 50-100 cycles depending on your parameters. Position your initial seed points with at least 10 units of spacing or youll get pattern interference that looks unnatural. The sweet spot for realistic mold growth comes from balancing the feed rate between 0.03-0.06 and keeping the kill rate under 0.065, anything higher starts creating disconnected spots instead of branching tendrils.
Good to know - adjusting the diffusion coefficients independently lets you fine-tune how the patterns spread. Try setting the first substance around 0.2 and the second closer to 0.1 for that classic branching look. The real magic happens during the growth phase where youll want to watch for instability patterns forming around the edges, those are your cue to slightly decrease the feed rate. You can actually create different growth types by tweaking these values - slower diffusion makes tighter clusters while faster rates give you those spreading coral-like formations that work great for alien environments.
When the patterns start evolving, keep an eye on any areas showing rapid oscillation as that usually means your parameters need adjusting. The recovery window after each major pattern shift gives you about 20-30 cycles to make changes before things stabilize into potentially unwanted formations.
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Developer
Hello Games
Publisher
Hello Games
Genres
Action, Adventure
Platforms
PlayStation 4, PlayStation 5, Xbox Series X|S, Windows, Mac, Nintendo Switch
View Game Page
so we all the game generate a lot of fauna and flora and im just mesmerized by how large in volume usually not to mention the planets and star systems i lost count to. Is there any correlation to quantum wave function or
146 Votes
i wanted to learn more on how these extreme weather events that drain the hell out of my life support systems so i can prepare better. is there any correlation to the principle or. just. pure. you know... rng???
146 Votes
since you know there are -llions of them idk if its quintillion or quadrillion but i certainly know thats a lot (and also a lot lot impressive in my opinion)
146 Votes
im curious how the ftl shenanigans work like with planet to planet travel and when you warp to another star system
157 Votes
like what the effin creativity is this hello games? can somebody explain how they mix and match animals / aliens while being extremely resourceful with computer processing?? im just amazed
167 Votes
is there any correlation or is hello games just slapping some rng/procedurally generated stuff? those vykeen gek and korvax are interesting finds whenever i feel lonely
146 Votes
by the rep system i mean standing in game term
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is quantum error correction involved (sorry for too much scientific terms here)
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like for example sentinel combat peaceful stuff and overall atmosphere when exploring different planet types in different planetary systems
157 Votes
remember the planetary archives when you visit a planet or i think in some places when u enter the grand portal from the anomaly? im curious about that
122 Votes
does this matter cuz whenever i visit literally any planet theres bound to be predators and preys and theyre pretty interesting to see play out (i loot them with raw meat anyways haha)
167 Votes
title - im just concerned i bought the game and i have pretty potato pc lol thx
157 Votes
is this even incorporated to the game?
134 Votes
i was looking for correlation - basically there are multiple waves right and like there are some bots who can for reinforcements stealthy quadrupedals and yeah big robots with lasers
146 Votes
hey all! im curious about how vykeens gek and korvax language grammar work across civilizations in nms
167 Votes