m34TEAT3r
im interested in the game development side of no mans sky (if this ever applies) but i encountered this term called penrose triangle illusions and on second look they look similar to how most space station (even those pirate-occupied sectors) looks like. how accurate is this?
graVITINOballs69
The central idea is creating that impossible triangle effect through clever building tricks - it's really about playing with perspective (this is actually how real-world optical illusions work too). You'll want to work with corridors, walls and struts, positioning them at just the right angles so they appear connected from your viewing spot. A good approach is starting with the base shape and working outward, since getting those initial angles right makes everything else easier.
The building system lets you either snap pieces together or place them freely, which is perfect for this because you can make segments look connected even when they're actually floating apart in 3d space. Something interesting - decorative pieces and background elements are great for hiding those gaps that might break the illusion. Just remember the whole thing only works from specific angles, and that's actually part of what makes it fascinating - viewing it from anywhere else reveals how the pieces are really positioned. A helpful tip would be to build a viewing platform at the exact spot where everything lines up (this makes it easier to show other players too).
No Man's Sky is a game about exploration and survival in an infinite procedurally generated universe.
Developer
Hello Games
Publisher
Hello Games
Genres
Action, Adventure
Platforms
PlayStation 4, PlayStation 5, Xbox Series X|S, Windows, Mac, Nintendo Switch
View Game Page
so we all the game generate a lot of fauna and flora and im just mesmerized by how large in volume usually not to mention the planets and star systems i lost count to. Is there any correlation to quantum wave function or
146 Votes
i wanted to learn more on how these extreme weather events that drain the hell out of my life support systems so i can prepare better. is there any correlation to the principle or. just. pure. you know... rng???
146 Votes
since you know there are -llions of them idk if its quintillion or quadrillion but i certainly know thats a lot (and also a lot lot impressive in my opinion)
146 Votes
im curious how the ftl shenanigans work like with planet to planet travel and when you warp to another star system
157 Votes
like what the effin creativity is this hello games? can somebody explain how they mix and match animals / aliens while being extremely resourceful with computer processing?? im just amazed
167 Votes
is there any correlation or is hello games just slapping some rng/procedurally generated stuff? those vykeen gek and korvax are interesting finds whenever i feel lonely
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by the rep system i mean standing in game term
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is quantum error correction involved (sorry for too much scientific terms here)
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like for example sentinel combat peaceful stuff and overall atmosphere when exploring different planet types in different planetary systems
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remember the planetary archives when you visit a planet or i think in some places when u enter the grand portal from the anomaly? im curious about that
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does this matter cuz whenever i visit literally any planet theres bound to be predators and preys and theyre pretty interesting to see play out (i loot them with raw meat anyways haha)
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title - im just concerned i bought the game and i have pretty potato pc lol thx
157 Votes
is this even incorporated to the game?
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i was looking for correlation - basically there are multiple waves right and like there are some bots who can for reinforcements stealthy quadrupedals and yeah big robots with lasers
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hey all! im curious about how vykeens gek and korvax language grammar work across civilizations in nms
167 Votes