PixelWarrior
i still dont get some anomalies even though theyre technically the same? for example those whirligigs springboard and its another variant i forgot i need help how you guys effectively utilize bolts and remain untouched
shader
Always throw bolts ahead to check suspicious areas, especially where you see heat waves or air distortions. Testing anomaly fields means throwing at the edges first, not the centers, which gives you better escape routes when things go wrong. The main idea is checking open ground methodically, marking where anomalies trigger, and creating safe paths through dangerous zones.
Maybe interesting about artifact hunting - throwing bolts at the edges of vortexes creates wider safe spots compared to center throws. Theres no need to save bolts since they're infinite, so test everything that looks off especially near those detector markers. Throw them regularly around electro fields and gravitational spots, and always check ahead when moving into unmarked territory. Good to know that while bolts can distract enemies thats not really their main use - keeping yourself alive by finding safe paths is way more important than combat tricks
Discover the vast Chornobyl Exclusion Zone full of dangerous enemies, deadly anomalies and powerful artifacts. Unveil your own epic story as you make your way to the Heart of Chornobyl. Make your choices wisely, as they will determine your fate in the end.
Developer
GSC Game World
Publisher
GSC Game World, SEGA, 4divinity
Genres
Action, Adventure, RPG
Platforms
Xbox Series X|S, Windows
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