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R.E.P.O.
q&a

Haul-or-Nothing

does R.E.P.O. have an overarching story connecting individual missions into a larger narrative?

so in short do we have lore that makes sense?

112
Accepted Answer

Repo-ssession

Progress through missions with basic premise - working for the mysterious taxman ai collecting artifacts. Essential routine involves hitting cash quotas in dangerous zones, no story cutscenes or campaign progression to track. Focus on straightforward gameplay loop: enter area, grab valuable items, escape intact

each reset puts you back as retrieval agent facing new hazards and layouts, pure gameplay mechanics here. Light background elements hint at corporate control and dystopian setting but nothing concrete ties missions together story-wise. Semibots handle the dirty work while faceless taxman demands profits, that's really all you need to know

finding environmental clues gives small worldbuilding details if interested, but gameplay takes priority over structured narrative or character development. Maybe interesting - themes of exploitation and decay are there if you look, but missions stay focused on survival and co-op chaos rather than deep plot advancement. A larger lore might be incorporated in the future since the games just in early access. Take note.

67

Game Details

R.E.P.O.

An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.

Developer

semiwork

Publisher

semiwork

Genres

Action, Early Access

Platforms

Windows

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what is the main goal in R.E.P.O. missions?

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any reliable methods to escape being caught and getting your hard work in vain in the game?

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what strategies can i use to avoid monster detection in R.E.P.O.?

any known methods in the communities i can follow to be a better player? im pretty new to repo thx

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how do anti-gravity beams work for moving objects in the game?

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can monsters destroy or damage the items i am trying to extract?

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what happens if a player dies during a mission in multiplayer mode?

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how do i revive teammates in R.E.P.O.?

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what are the best upgrades to prioritize early in the game?

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what is the role of safe zones, and how can I find them during missions?

trying to understand the game can somebody help me please

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do monsters have unique behaviors or patterns that players need to learn?

monster behavior and attack patterns in repo need help!

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q&a

how does sound affect monster detection in R.E.P.O.?

about sounds in repo say if i speak in a mic will i alert monsters? normally if youre being loud ingame youll get chased tho

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are there environmental hazards besides monsters that players should avoid?

about environmental hazards like maybe dot effects and fall damage do they exist in the game?

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how do i locate extraction points on the map during missions?

need help locating exits in the map

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can players mark locations or communicate important points to teammates in-game?

so basically a ping system for us newbies

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how does cooperative gameplay influence monster behavior and difficulty scaling?

is this a thing in repo? also is there any hp scaling?

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