DAEDRA_DJINN357
heard its replaced / overhauled in the newly remastered version of oblivion. is this true?
gateCrusher_133
The most important change to understand is how attributes work differently now. Instead of worrying about skill-based multipliers, you get 12 virtue points every time you level up which lets you improve stats however you want. Endurance works better than before, since it updates your health retroactively and helps you regenerate when out of combat, though personality is still pretty weak because of how the disposition system works.
Something interesting about luck - it needs 4 points for each upgrade which makes it a bit more expensive than other attributes. The old system where you had to carefully plan skill increases is completely gone, so you don't need to stress about maximizing those attribute bonuses anymore. Just focus on building the character you want and the virtue points will let you develop naturally, with endurance giving health boosts whenever you increase it, making early-game choices less punishing.
Explore Cyrodiil like never before with stunning new visuals and refined gameplay in The Elder Scrolls IV: Oblivionâ„¢ Remastered.
Developer
Bethesda Game Studios, Virtuos
Publisher
Bethesda Softworks
Genres
RPG
Platforms
PlayStation 5, Xbox Series X|S, Xbox Cloud Gaming, Windows, GeForce Now
View Game Page
any scope or indication that the remastered version of oblivion has a way better stealth indication in the ui? its been a while since i played the og but i am not that updated with the changes
146 Votes
are there waypoints system in oblivion remastered i probably missed? i havent logged much hours to the game but if thats a yes id be really happy
127 Votes
remember in the original game where having low to no stamina makes you feel like a weakling when dealing damage (talking about the fatigue + stagger mechanics) im just surprised and curious what has changed and why tho tbh im happy lol no more stamina issues
146 Votes
is the said mechanic still present? i hope thats the case
145 Votes
i was wondering if the almost-useless spells from oblivion og has been rebalanced for better usability and what spells have been changed? looking for more info on this as im running on a magic build
135 Votes
also is starting with spells the same or did the devs change it already? any new working tips/strategies/exploits right now? i heard magic build is pretty common (albeit boring)
147 Votes
anybody liking the new block and dodge mechanic in oblivion remastered? i feel like its way better now. am i the only one?
168 Votes
here we go boys. full stealth gameplay if possible. i be the one chill guy with one shotting capabilities. by the way im more on bows and stuff right now. any tips?
145 Votes
do we have any quality of life improvements when sneaking in the original vs remastered oblivion?
157 Votes
i heard magicka regen has been revamped (i think!?) so how does it work now in remastered oblivion? plus any tips for my mage run? thanks!
188 Votes
anyone here played skyrim? how about the original oblivion? yeah im interested with the combat system of those two plus one game (obviously oblivion remastered). with tons of ai improvements we have i was wondering if there are great improvements already
168 Votes
oblivion remastered guide for spellcrafting (not the og) - how does it differ now?
178 Votes
any tips on stacking resistance to physical and magic damage in oblivion remastered? i know its possible in the original game
134 Votes
so in the original oblivion there is this stacking weakness to magic which really buffs up your magic damage and ik this is one of the best strategies when dealing with bosses and tanky enemies. idk if it exists or not but i also heard one discord member yapping about how its broken but its boring at the same time (we both agree cuz i want to go melee mode)
147 Votes
or does the oblivion remastered version retained the same progression as the base version?
168 Votes