Might And Magic 3
Begin game with money:
Enter DOE_MIESTER at the Mirror portal to begin with
your funds at 2,000,000. Note: There is no penalty at level one
when asking Mr. Wizard for assistance to return.
Begin game with King's Ultimate Power Orb:
Enter ORB_MIESTER as a password.
View introduction sequences:
Enter 645 as a password to view the introduction to
the first half of the game. Enter 231 as a password to
view the introduction to the second half of the game.
View ending sequence:
Enter BLASTOFF as a password.
Quick experience:
Fill all your backpacks and locate a wagon. The wagon will
reappear after it is destroyed. Repeat this process to accumulate
experience points. Note: All backpacks must be full for this to
occur.
Answers to riddles:
Note: Use the magic eye spell to display the current "x"
and "y" coordinate values.
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Area Coordinates Answer
Alpha Engine Sector X6,Y15 PRIMARY
Beta Engine Sector X6,Y0 PRIMARY
Main Engine Sector X6,Y0 WARP
X6,Y15 SUBLEVEL
Central Control Sector X1,Y5 CREATORS
X3,Y5 CREATORS
X9,Y5 CREATORS
X13,Y5 CREATORS
Forward Storage Sector X9,Y11 YOUTH
Swamp Town X2,Y13 MIRROR
X6,Y2 STAIRS
Cursed Cold Cavern X18,Y14 ICICLE
X27,Y25 TOMORROW
X27,Y11 CHAIN
X27,Y17 ECHO
Arachnid Cavern X14,Y15 20301
Castle Dragontooth X13,Y7 11
X13,Y9 11
X8,Y0 20000
Castle Bloodreign X9,Y15 OGRE
X4,Y10 NORTIC
X4,Y9 NORTIC
X10,Y10 NORTIC
X10,Y9 NORTIC
Castle Graywind X7,Y5 CIRCLE
Castle Blackwind X11,Y0 TEN
Castle Whiteshield X,Y JOABARY
X,Y S-MELLO
Fountain Head Cavern X12,Y5 RATS
Slithercut Stronghold X7,Y26 EPSILON
Dark Warriors Keep X24,Y2 314
Cathederal of Carnage X25,Y14 JVC
The Halls of Insanity X11,Y12 TEARS
X14,Y9 BLINK
X17,Y12 EYES
X13,Y6 DARKNESS
Area B X9,Y9 SECRET
Area C2 X12,Y0 FIRE
Area E4 X3,Y3 EARTH
Area F1 X0,Y12 AIR
Area E3 X7,Y10 WATER
Mirror Portals Fountain Head HOME
Baywatch SEADOG
Wildabar FREEMAN
Swamp Town DOOMED
Blistering REDHOT
Arena ARENA