Cheats DS GBA PC PS2 PS3 PSP Wii Xbox Xbox 360 Themes Reviews
Site Search



Resident Evil 3: Nemesis



Mercenary mode:
Successfully complete the game one time to unlock mercenary mode 
and save the "Next Game" file. Start a new game, choose that saved 
game, then select mercenary mode. This mode involves controlling 
Carlos, Mikhal, or Nikoli from the train to the starting room with 
a two minute timer. Killing the various opponents and rescuing 
civilians during the journey will add more time to the clock. A 
rank and money will be awarded after the game is completed. The 
money can be used to purchase better weapons for the next mercenary 
mode game.

Boutique key:
Successfully complete the game one time and wait for the credits to 
end. You will receive the key to the Boutique on the first street at 
the start of the game. Use the key to enter and change into an 
alternate costume. 

Alternate costumes:
Successfully complete the game under the easy difficulty setting 
with any rank better than F to unlock Jill's costume from the 
original Resident Evil and Regina's costume from Dino Crisis. To 
unlock three additional costumes, successfully complete the game 
under the hard difficulty setting with a rank of A. This will 
unlock police miniskirt, disco, and biker costumes. 

Epilogues:
Successfully complete the game under the hard difficulty setting to 
unlock Epilogues. Epilogues are a short diary description of each 
character in the entire Resident Evil series which describes what 
happened with that specific person after their adventure. Getting 
better ratings can unlock the other epilogues. There are eight 
total Epilogues that can be unlocked.

Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the game 
in order. Then the first file (Instructions Manual, blue) will 
become Jill's Diary.

Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this 
ending the following two points must be done: 

The Trolley: Jump out the window. 
Fighting Nemesis Type B on the bridge: Jump off. 

After the jump off decision, the final area of the game will take a 
somewhat different path. You will have to fight off Nicholai in a 
chopper. It is recommended that you bring a Magnum and Grenade 
Launcher (or Rocket Launcher if it has been found). You can also 
choose to negotiate with him. 

Enhanced Weapons/Ammo:
When creating ammo with the reloading tool, save enough gunpowder to 
mix up the same type of ammo eight times. On the eighth time, the 
game will prompt "Do you want to create the enhanced ammo?". Select 
"Yes". This ammo is more powerful, may have slightly different 
effects, and once loaded into a weapon will change it into an 
"enhanced weapon". Once you have loaded a weapon with enhanced ammo, 
do not reload it with regular ammo. You can only create two types 
of enhanced ammo: 9mm handgun bullets and shot gun shells. Also, do 
not combine enhanced ammo with regular ammo.

Make your own shotgun:
In order to make a shotgun you must have gunpowder BBB, grenade 
rounds, and the mixing tool. Mix gunpowder BBB with the grenade 
rounds to make shotgun parts. Next, mix the shotgun parts with the 
mixing tool to make the shotgun.

Mixing gun powder:
Mix each kind of gun powder with the reloading tool to make ammunition.

Gun powder                      Ammunition  

A                               15 hand gun bullets 
AA                              35 hand gun bullets 
AAA                             55 hand gun bullets 
AAB                             20 shot gun shells 
AC                              10 flame rounds 
B                               7 shot gun shells 
BB                              18 shot gun shells 
BBA                             60 hand gun bullets 
BBB                             30 shot gun shells 
BC                              10 acid rounds 
C                               10 grenade gun bullets 
CC                              10 freeze rounds 
CCC                             24 magnum bullets 
Standard Grenade rounds + A     Flame rounds  
Standard Grenade rounds + B     Acid rounds  
Standard Grenade rounds + C     Freeze rounds  


The three jewels in the clock tower: 
When you enter the room in the clock tower with the three statues 
holding trays, take the obsidian, crystal, and amber jewels from 
them. There are three clocks on the wall besides the two dead 
bodies. Going from left to right, place the amber jewel in the 
first tray, the obsidian jewel in the middle tray, and the crystal 
jewel in the third tray. The middle clock will open and you will 
get a gold gear. Combine it with the silver gear and place it in 
the slot on the third floor.

When you enter the room with the three clocks, walk up to the three 
statues and take each of the three balls from them. From left to 
right, set the obsidian, the crystal, and the amber ball in the 
three clocks. You will get the gold gear. Combine it with the 
silver gear and you will get the Chronos gear.

Starting the trolley:
The oil additive needed to start the trolley is located in a locked 
store room inside the sales office. To unlock it, pick up the flashy 
remote on a desk to turn on a TV. You will see a commercial about 
some product from Ubrella Corp. Make note of that product (Safsprin, 
Adravil, Aquacure, etc.). Go to the nearby computer where Carlos 
just shot his zombied friend. You will be prompted for a password. 
Type in the name of the product to unlocked the storeroom.

Police locker combination:
When entering the Police Station and going into the door in the top 
left corner you will reach a room with zombies. After killing them, 
enter the next room, which contains the lockers. Once there, go to 
the other side to find a locker with a light on it. The game will 
prompt for a code. The code is "0131", "0513", "4312", or "0114". 

Capcom made Resident Evil 3 hard to cheat by making the 
combinations for the lockers and locations of items in different 
numbers and locations. Do things differently in each game and you 
will get a different game each time it is played.

Medical locker combination:
To get the combination to the medical locker in the hospital, go to 
the room next to that room. Check the dead body in the corner to 
find one of the following combinations: "513", "101", "498", or 
"517".

Fighting Nemesis:
The Nemesis is left-handed and uses that hand to grab you. When 
fighting him, shoot him two times and run past his right side. 
Shoot twice and repeat the process. Note: This only works when he 
does not have his rocket launcher.

Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main entrance of the 
Police Station. When you get the S.T.A.R.S Emblem Key, go to the 
S.T.A.R.S Office. When you are in the office, go to the big locker 
next to the out-of-commission message receiver. Open the locker and 
you will get a Grenade Launcher.

Some people may find the Magnum in the big locker. In this 
situation, the Grenade Launcher may be found in the Sub-Station.

There are two different ways to get the Grenade launcher. There is 
one in the Sub-Station when the game is first played. The other is 
available after the game has been completed once. Go to the 
S.T.A.R.S. office and go were the Magnum gun was originally 
obtained. 

Rocket launcher:
In the dead factory, go to the machine next to the water sampler 
puzzle. Use the facility key where that game states a small plastic 
card can be inserted. Take the other facility key that is given and 
go to the steaming room where the small card activated elevator is 
located .Go down and use the facility key on the door where that 
game states a small plastic card can be inserted. You will find a 
rocket launcher with four shots at this location.

Magnum:
Go directly to the Evidence Room in the Police Station. Go to the 
number-based lock with the S.T.A.R.S Emblem Key. Use one of the 
following three passwords: "0131", "4011", or "4312". You will 
receive the Emblem Key. Go to the locker in the S.T.A.R.S Office. 
Open the locker to get a Magnum. 

Mine Thrower with tracking, enhanced shots:
Either get $9999 in Mercenary mode and buy unlimited ammunition or 
use the infinite ammo kit obtained from Nemesis on the Mine 
Thrower. The Mine Thrower will have tracking bullets which will 
show the directions to the zombies.

Water combination code:
At the water sample machine near the dead factory, enter "1 Right" 
for A, "3 Right" for B, and "4 Left" for C. That should unlock half 
of the lock to the door next to the elevator.

Music Box code:
One of the codes for the music box in the top or the tower is Down, 
Up, Up, Down, Down, Up.

Vaccine medium combination:
One of the combinations when making the vaccine medium in the 
hospital is 2 and B.

Saving ammo and health:
You can save ammunition when fighting zombies by waiting until they 
are right in front of you. Then, aim upward and shoot. If done 
correctly, your shot will blow their head off, even with a handgun. 
In some rooms there are barrels or red small boxes on the wall. Wait 
until the monsters in that room are next to those objects before 
shooting the barrels or boxes to blow them all to pieces. When 
fighting spiders, shoot them when they are on the wall or ceiling to 
drop them to the floor. Then, run behind them and then start 
shooting. The best way to get past brainsuckers is to just run past 
them. When fighting the dogs, just shoot them. When they jump at 
you, dodge them by pressing X When fighting hunters, shoot them, 
and when they jump, run under them. When fighting Nemisis, start 
shooting him and when he tries to grab you, run. Repeat until he 
bleeds purple liquid from his tentacles. 

Unlimited money and time in mercenaries mode:
Get to the alley that has three dogs and a crate. Kill two of the 
dogs get on the crate. Continuously dodge the remaining dog for a 
time and money bonus for dodging.

Checking zombies:
To tell if zombies are still active after they are cut in half, 
leave the room. If the zombie is still on the floor, he is still 
active. 

Walk back and forth in front of their head or enable the auto aim 
feature and press Aim.

Run on one foot:
When running, quickly and repeatedly tap Square. Jill will run on 
one foot, and her other foot will never touch the ground.

Glitch: Ladder scene:
When you are in the park with a cemetery and find the park key, a 
giant worm/snake appears from under the ground. After killing it, 
the only way out is to climb a fence. When you climb the fence, the 
game shows your character going up a ladder.

The three jewels in the clock tower:
When you enter the room in the clock tower with the three statues 
holding trays, take the obsidian, crystal, and amber jewels from 
them. There are three clocks on the wall besides the two dead 
bodies. Going from left to right, place the amber jewel in the 
first tray, the obsidian jewel in the middle tray, and the crystal 
jewel in the third tray. The middle clock will open and you will 
get a gold gear. Combine it with the silver gear and place it in 
the slot on the third floor. 

Easiest way to get all epilogues:
first complete the game as quickly as possible don't fight the 
nemesis just RUN for the exit once you have completed it you will 
get an epilogue two or three costume and more importantly the 
mercenaries game then use mihail to get unilimted ammo assault 
rifle and the rocket launcher.now have some fun and just work your 
way through with that lot you can kill the nemesis in two hits 
(anyone of his mutations apart from the last one!!!!) then it will 
take time but it will be extremely easy. 


Danworld Network
© 1996- Danworld, Inc.