Star Trek Deep Space 9: The Fallen
Cheat mode:
Press [Tab] during game play and enter one of the following codes,
depending on the current character being controlled.
set plyr.ds9_sisko bcheatconsole true
set plyr.ds9_worf bcheatconsole true
set plyr.ds9_kira bcheatconsole true
Then, enter one of the following codes at the console window to
activate the corresponding cheat function.
Effect Code
God mode god
All weapons and ammo allammo
Enable fly mode fly
Disable fly mode walk
No clipping mode ghost
Kill all enemies killpawns
Disable enemies AI invisible
Start with more items (demo version):
Begin game play and accumulate a lot of items. Press [Esc], then
select "New Game" on the menu. The new game will begin with all
the items previously collected.
Play as Worf or Kira (demo version):
Note: This procedure involves editing a game file; create a backup
copy of the file before proceeding. Use a text editor to edit each
of the following files in the "user.ini", "default.ini",
"defuser.ini", and "ds9.ini" in the game directory. Replace all
instances of the "Class=PLYR.DS9_Sisko" line to "Class=PLYR.DS9_Worf"
or "Class=PLYR.DS9_Kira".
Add (Virtual) Infinite Health:
During the game, press TAB and type "set plyr.ds9_siskoeva health 9999"
OR "set plyr.ds9_sisko health 9999"
Increase Jump Height:
During the game, press TAB and type "set plyr.ds9_siskoeva jumpz 1000"
OR "set plyr.ds9_sisko jumpz 1000"
One final note on Health/Jump increase cheats: they are dependant on
which character you are using. The above assumes you are using Sisko
but if you are using Kira or Worf you must replace "sisko" with "kira"
or "worf" in the "set plyr.ds9_sisko" line.
Quick Savegame:
Hit TAB and type SAVEGAME = this will save your game without having
to go through the main menu.
Quick Exit:
Hit TAB and type EXIT = this will quickly quit the game, bypassing
the main menu, and take you back to Windows.
Access Any Level:
Modify the system\ds9.ini file. Find the line "LocalMap=title.dsm"
and replace title with any map name below:
M01_KiraL1A.dsm
M01_KiraL2.dsm
M01_KiraL1B.dsm
M01_SiskoL1B.dsm
M01_SiskoL1A.dsm
M01_WorfL1.dsm
M03_KiraL2.dsm
M03_KiraL1B.dsm
M03_KiraL1A.dsm
M03_SiskoL2.dsm
M03_SiskoL1A.dsm
M03_SiskoL1B.dsm
M03_WorfL2.dsm
M03_WorfL1.dsm
M04_KiraL1.dsm
M04_SiskoL1.dsm
M04_WorfL1b.dsm
M04_WorfL1a.dsm
M05_KiraL1.dsm
M05_SiskoL1b.dsm
M05_SiskoL2.dsm
M05_Siskol1a.dsm
M05_WorfL1.dsm
M05_WorfL2.dsm
M06_SiskoL1B.dsm
M06_SiskoL1A.dsm
M06_SiskoL1C.dsm
M06_WorfL1B.dsm
M06_WorfL1A.dsm
M06_WorfL1C.dsm
M07_KiraL2.dsm
M07_KiraL1.dsm
M07_SiskoL1A.dsm
M07_SiskoL3A.dsm
M07_SiskoL1B.dsm
M07_SiskoL2.dsm
M07_SiskoL3B.dsm
M07_WorfL3.dsm
M07_WorfL2B.dsm
M07_WorfL2A.dsm
M07_WorfL1.dsm
M10_KiraL2.dsm
M10_KiraL1B.dsm
M10_SiskoL2.dsm
M10_SiskoL1B.dsm
M10_SiskoL1A.dsm
M10_WorfL2.dsm
M10_WorfL1B.dsm
M10_WorfL1A.dsm
M11_KiraL1.dsm
M11_SiskoL1a.dsm
M11_SiskoL1b.dsm
M11_WorfL1.dsm
TrainingRoom.dsm
Entry.dsm
DS9_Ops.dsm
DS9_Promenade.dsm
The following are not level maps but are cinematic cutscenes which
are rendered with the ingame engine.
CM01a_SW.dsm
CM01b_SW.dsm
CM04_Lab.dsm
CM05_Kira.dsm
CM06_SW_Capture.dsm
CM10_KiraL1A.dsm
CM10_SWK_L3.dsm
Cm11B_SWK.dsm
CM11_LabRitual.dsm
CM_ArdPrison.dsm
CM_Defiant.dsm
CM_Endcredits.dsm
CM_GlobalSpace.dsm
CM_SpaceStation.dsm
CM_Worf_Endgame.dsm
GCM11end_WraithObk.dsm
After you've saved the DS9.ini file and started up the game, the map
that you replaced title.dsm with will automatically load, bypassing
the main menu. Once the level is loaded, all you have to do is hit
ESC to access the main menu again.