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Killer Instinct Gold



All Options:

 For  access  to all options, press Z, B, A, L, A, Z during  the  story
 intro.

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All Uniforms:

 To enable all colors without training, press Z, B, A, Z, A, L.

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Change Colors:

 When  selecting  your  character  keep  pressing  UP or DOWN to  cycle
 through all that character's colors. 

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Glacius' Killer Combo:

 Follow these  steps  word for word!  Here goes:  Begin with the Medium
 Liquidize, then immediately go into an Arctic Slam.  On the fifth slam
 RIGHT after the  victim  bounces  once, go with the  Medium  Liquidize
 again.  DO  NOT  autodouble!  When  the  liquidize  lands, follow with
 Forward  and  Fierce  Kick.  Repeat the  Medium  Liquidize / Forward +
 Fierce Kick  combination until you see the victim's energy stop moving
 (it should be around 60% depleted) then do the Arctic Slam again. Like
 before  when  the  body  bounces  once, connect  with  another  Medium
 Liquidize, only this time, AutoDouble  this one.  Do the  Arctic  Slam
 once  again  after the  AutoDouble  then for the insult, do the Fierce
 Liquidize for the  juggle  after  the body  bounces  once.  Do this in
 Ludicrous speed  mode and it will be guaranteed to bring tears to your
 victim's eyes! 

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Level Select:

 In two-player mode you can  select  your  starting  level  as follows.
 While  selecting  your  character, hold  any of the  following  button
 pairs.

 If you'd  prefer  to play  alone  simply  let the other player's
 timer run out.

 Code:       Level:
 
 Up+QP       Wolf Castle
 Down+QP     Bridge
 Up+QK       Stonehenge
 Down+QK     Dojo
 Up+MP       Jungle
 Down+MP     Dungeon
 Up+MK       Museum
 Down+MK     Spinal Ship
 Up+FP       Space Ship
 Down+FP     Street
 Up+FK       Helipad
 Down+MK     Sky Stage (both players must do this)

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Orchid's 90-hit Combo:

 Begin with the Fierce Flik Flak with the AutoDouble.  Then do a Medium
 Flik Flak with the AutoDouble.  Do another  Medium  Flik  Flak WITHOUT
 doing   the  autodouble  then  do  Foward  and  Fierce  Kick  for  the
 ForceDouble.  IMMEDIATELY afterwards go into another Medium Flik Flak.
 Then another ForceDouble, then another Flik Flak.  Repeat this about 6
 or 7 more times.  After your last  Medium  Flik  Flak, spring into the
 Fire Cat super linker.  Do the  ForceDouble  again, then do the Medium
 Flak again, then IMMEDIATELY go into another Fire Cat super linker. Do
 this until all the  super  energy  is depleted (a full bar yields 4 of
 these).  After the last  Flak  use the 5th ender (or if you're twiddle
 thumbs go into the Ultra !) to make it a 90+ hit combo. It's more than
 90 but it only registers that far.

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Permanet Sky Stage:

 Start a two-player game in  Arcade  mode  and have both players select
 the Sky stage.  Now kill one of them and let his  continue  timer  run
 out.  You'll play the remainder of the game in the sky stage until you
 reach Gargos.

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Play as Gargos:

 To play as Gargos, press Z, A, R, Z, A, B during the story intro. 

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Power Stun Moves:

 The following  moves for each fighter will stun an opponent instantly.
 First, parry  a  normal  attack  (Back+QP).  Before the  "parry flash"
 fades, counter with the  appropriate  move  for each  character.  Your
 opponent will get  knocked  down, plus when they  get  up they will be
 dizzy. 

 Jago: Quick Tiger Fury (F, D, DF+QP)
 Orchid: Quick Airbuster (F, D, DF+QK)
 TJ Combo: Powerline (Charge B, F+FP)
 Glacius: Ice Lance (D, DF, F+FP)
 Fulgore: Quick Plasmaslice (F, D, DF+QP)
 Sabrewulf: Sabre Flip (B, F+FK)
 Maya: Cobra Bite (B, F+QP)
 Kim Wu: Medium Firecracker (DF, D, DB+MP)
 Tusk: Quick Conqueror (F, D, DF+QP)

 Note: Spinal and Gargos have no Power  Stun  Moves because they do not
 parry. Also, make sure the Cheap Juggles option is off for Fulgore and
 Sabrewulf's moves. 

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Secret Stage:

 In two-player mode, have both  player choose their fighters by holding
 DOWN and pressing  C-DOWN.  If  done  correctly, you'll  fight  in the
 Secret  Sky  Stage with the  Rare  and  Killer  Instinct  logos on the
 ground.

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Slo Mo's and Speed Ups:

 Almost  every  combo (including Ultras) can be sped up or slowed down.
 To make the combo end very fast, simply press the button BEFORE you do
 the motions. i.e., for Jago's  speed up  Kick  Finisher: Hold FK, half
 circle back, Release FK.  To make a combo  ender go in slo mo: Quickly
 do the motion on the  control  pad  twice  before  pushing the button.
 Again, with Jago's Kick  Finisher: half circle back, half circle back,
 FK.  These will work on Ultra's just as well.  Take a look at Orchid's
 and Sabrewulf's Slo Mo Ultras...cool! 

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View Ending Credits:

 To view the ending credits, press Z, L, A, Z, A, R during Story Mode.


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