Pokemon Snap
Arcanine:
Throw Pester Balls in the pits across from Charmeleon in the Volcano level
(almost to the end, on the right). It appears less frequently then the
Growlithes.
Get a photograph while it is shaking embers of its body for more points.
Articuno:
Go to the Cave level and follow it almost to the end. When you see the Jynxs
play the Pok� Flute. The Jynxs will perform a ritual dance, and the ice egg
will float in the air and hatch into Articuno.
Bulbasaur:
In addition to the two Bulbasaurs in the craters in the River level, there
is another hidden in a nearby log. Throw an apple near the log's opening
and it will appear.
In the Cave level, there are Bulbasaurs that are really Dittos. However, if
you take pictures of them, they will be classified in the photos as
Bulbasaurs.
Chansey:
Chansey appears when a Pester Ball is thrown at the ball that Eevee is
chasing in the Beach level.
After hitting the ball that Eevee is chasing, it becomes a Chansey. Take a
photograph of it tossing the egg in the air. Professor Oak will comment,
"Oh, what a funny pose!" and give you a few extra points.
Charizard:
Go to the Volcano level and follow it almost to the end. Throw an apple at
the Charmeleon that is near the lava pool. Note: Hit it when it is between
you and the crater. It will evolve into a Charizard after being knocked
into the lava.
After Charmeleon evolves into Charizard, an apple into its mouth. It will
use a flame thrower attack for a photograph worth extra points.
Charmander:
Get stuck behind Moltres' egg in the Volcano level and look left to see
two Charmanders. Throw an apple at both of them and they will roar to call
more Charmanders to join them. You can get almost ten Charmanders in the
same photograph for extra points.
Get stuck behind Moltres' egg in the Volcano level. Throw an apple to
attract many Charmanders. When they have come down, throw more apples to
get them very close. After they have eaten the apples they will start
jumping and roaring at the camera. If not, play the Poke Flute and they
begin to jump when the song is over. This will give you the opportunity to
get a really close shot of many Charmander in great poses.
After you get the ten Charmanders in the Volcano level, play the Poke Flute
and they will all line up and march in place.
Charmeleon:
Wait until you are past the two Vulpixes in the Volcano level, . Look to
the left to see a Magmar and a Charmander. When you are close enough, throw
an apple between the two of them. The Magmar and the Charmander will go
after it. The Magmar will blow fire at the Charmander, which will fall to
the ground and evolve. After it has evolved, it will remain on the ground
in the "dead pose".
To take a close-up picture of Charmeleon, go to the lava pit where you
would try to get Charizard at the end of the Volcano level.
Cloyster:
Take photographs and throw Pester Balls at the Shellders in the River
level. If done correctly, a Cloyster will appear later in the level.
Diglett:
Diglett appears on the left side of the Tunnel level, next to a Pikachu.
Ditto:
The three Bulbasaurs at the beginning of the Cave level are really
Dittos. Throw some Pester Balls at them to change them back into their
true form.
Dratini:
Throw Pester Balls to the left of the whirlpool in the Valley level.
You can find a larger Dratini near the beginning of the River level. Throw
Pester Balls in the water Immediately after passing the Squirtles. If done
correctly, Dratini should jump out right in front of you. Keep trying, as
this is difficult to do.
Dugtrio:
Keep taking pictures of Diglett in the Tunnel level. Pikachu will move to
the next place that it will appear. Eventually, Dugtrio will appear instead
of Diglett.
After taking the three photographs of Digletts to make Dugtrio appear, take
one more photograph to make two more Dugtrios to appear for more points.
Dragonite:
Throw pesterballs into the whirlpool in the Valley level.
Eevee:
Take a photograph of Eevee just after turning the pink ball into Chansey. It
will jump into the air gleefully, and you will get extra points for a happy
pose.
Electabuzz:
Look to the right in the middle of the Tunnel level to see Electabuzzs
standing in front of large screens. Throw apples at one of them and it will
walk approach use a Thundershock attack. Take a photograph while it is
emitting energy for extra points.
Electrode:
Throw a Pester Ball at the non-moving Electrode in the Tunnel level. It will
self-destruct for a better photograph.
Geodude:
Throw a pester ball in the Valley level to knock down the Geodudes for a
better photograph.
Goldeen:
Throw a Pester Ball in the Valley level in front of the first mankey, between
Magikarp and Dratini. A Goldeen will jump out of the water.
Graveler:
Play the Pok� Flute at the location in the Valley level that has three
Gravelers. They will wake up and dance for a photograph that is worth more
points.
Grimmer:
To get a great photograph of a Grimmer in the Cave level, take pictures of
the first two Grimmers to make the third Grimmer appear closer, and the
fourth Grimmer appear even closer.
Growlithe:
Throw Pester Balls in the pits across from Charmeleon in the Volcano level
(almost to the end, on the right).
Get a photograph while it is shaking embers of its body for more points.
Throw a Pester Ball into all three volcanoes in the Volcano level. Then,
throw apples close to the path. All three Growlithes will run to the apples.
Take as many photos possible of all three for more points.
Gyarados:
Go to the Valley level and hit the Magikarp that is in the water in front
of the first Mankey. Mankey will hit it over the mountain and onto land.
Later, when you are in front of the three Gravelers, hit the Magikarp with
a Pester Ball. Magikarp will go over to the waterfall evolve into Gyarados.
Haunter:
Take a photograph of the purplish mist in the first part of the Tunnel
level. A Haunter will appear when the photograph is developed.
Jigglypuff:
Save the three Jigglypuffs in the Cave level. All three will re-appear at
the end of the level singing the famous Jigglypuff song, allowing a
photograph worth extra points.
Get a photograph of Jigglypuff on stage for 500 extra points.
Save the Jigglypuff from the Koffings in the Cave level. When it is on
stage, throw a Pester Ball at the Jigglypuff. Jigglypuff will be annoyed
and will chase after you. Take a picture of it for more points. Save all
three Jigglypuff for even more points.
Kakuna:
To get a better photograph of Kakuna, hit a still Electrode in the Tunnel
level and it will explode. The Kakunas will fall down from the ceiling
and remaining hanging there for awhile. Try to get a shot with all three
for even more points.
Kangaskhan:
There is a way to get a better picture of Kangaskhan. Go to the Beach level
and play through until you see the backside of Kangaskhan. Throw a
Pesterball at him and he will turn around and roar. Snap this photograph to
get bonus points from Professor Oak.
Larpas:
Play the Pok� Flute near the shore of the Beach level for a better shot of
Larpas.
Face towards the left at the Beach level and watch the shore line closely.
Take a photograph of the Lapras whenever they appear, no matter what the
quality. When approaching the Kangaskan, look towards the water and a Lapras
will emerge from the water. This is the best photograph of the Lapras in the
level.
Magikarp:
Keep tossing Pester Balls into the water in the River or Valley levels until
a Magikarp appears. Use the Dash Engine to zoom to Magikarp and it will
almost land in the Zero-One, allowing you to get a close-up photos.
Magmar:
Enter the Volcano level just past the Moltres egg until you reach the two
Magmar. Throw some apples between the two and they will both run for it.
When they both reach the food, they will use flamethrower attacks on each
other. Take a picture when they use the flamethrower. Professor Oak will
give 800 points for the picture.
Throw an apple between the two Magmars on the cliff by Moltres' egg in the
Volcano level. They will blow fire at each other which will give you an
extra 1,200 points for Special Attack. If you get a close shot with both
Magmars in the picture you should get around 7,000 total points.
Mankey:
Wait until near the end of the Valley level. Two Squirtles will slide up a
mountain at a Mankey. Wait until the last Squirtle is right between you and
the Mankey, then throw a Pester Ball at it. With good timing, it will slide
up the mountain and knock the Mankey off. You will be able to take a
close-up picture of it right around the corner.
Magnemite:
Throw an apple right in front of the Magnemite in the Tunnel level. It will
stop its sonic wave and become photographable.
Magneton:
Throw apples at each of the three Magnemites in the Tunnel level to lure
them together and evolve into Magneton.
Meowth:
Play the Pok� Flute in front of Meowth in the Beach level to make it dance
for a better photograph.
At the end of the Beach level there are two Pidgey flying after Meowth.
Watch them as they go off to the right side, as they will execute a gust
attack to knock Meowth down. Hit the Pidgey with apples and they will fly
away, leaving Meowth to dance for a photograph worth more points.
Wait until after the Snorlax on the Beach level. Knock down the Meowth on
the hill with Pester Balls before passing it. Start playing the Pok�
Flute. Meowth will dance for a photograph worth more points.
Go to the beach level. Keep looking to your right and you will eventually
see a Meowth on top of a rock ledge. Hit it with a Pester Ball, and it
should fall and come down. Keep looking to your right, and it will appear
right next to you and make a very funny angry face. You can get extra
points for this pose.
When you pass Snorlax, throw a pester ball at Meowth. He will fall to the
ground, stand up, stand on one leg and say "Meowth." Then he will flex
like a body builder. It is not Meowth's special pose, but it is worth 1000
pose points.
Metapod:
Throw Pester Balls at the Metapods in the Cave level and they will drop
down for a close-up.
Mew:
Use the following technique to get an easier photograph of Mew. Once in the
Rainbow level, pop Mew's energy shield by throwing Pester Balls at it. Then,
use the Dash Engine to keep up with Mew for a minute, then snap away when he
turns around to look at you. This must be done quickly before he returns
inside the energy shield.
Another technique is to hit Mew with a Pester Ball while it is chasing the
energy shield. It will start spinning in place for a few seconds before
disappearing. To keep it from disappearing, keep throwing Pester Balls at it.
Do this through the whole level to keep Mew in front of you the entire time.
After the second time Mew flies at you in its energy shield, turn your
camera to the left and up slightly. When Mew flies by it immediately does
flips. Take a close-up of it in the classic curl position while its whole
body is towards you, with the light will behind it. This results in a
photograph worth over 8000 points.
It is possible to get a score of 10,000 points on Mew. It also may appear on
the right side. If it disappears on the left side hit, it will reappear on
that side. If it disappears on the right side, then it will reappear on that
site. If it disappears in the middle, the next location will be random.
After breaking Mew's second shield, hit him with an apple. Do not hit him
with a Pester Ball because it will not have any effect. This should result
in a closer picture.
When you have popped his energy shield, use the Dash Engine to speed up to
him. Throw a pester ball at him to get a close-up photograph of Mew that
should result in 8500 to 9000 points.
Moltres:
Go to the Volcano level and follow the path until reaching an egg in the
middle of the road. Throw an apple at the egg to make it fall into the lava
and Moltres will appear. Note: Wait for it to face you for additional points.
Muk:
Take photographs of the first two Grimmers in the Cave level. Then, throw
Pester Balls at the third Grimmer in this level to evolve it into a Muk. If
you are moderately fast, you will have good time left, and get a great
angle.
There are two Grimers in the Cave level. Throw five apples at the second
Grimer, then take a picture of it. Then a third Grimer will appear in the
room where the three Dittos are on the left. Hit it with a pester ball
three times and it will evolve into a Muk.
Pidgey:
Go to the Beach level and play through until you approach the end. You will
see two Pidgeys flying overhead. Do not throw anything at them. They will
fly near a Meowth and do their attack. Take a photograph of that event to
get extra points from Professor Oak.
Pikachu:
Play the Pok� Flute in front of Pikachu in the Beach level to have it use a
Thundershock attack for a better photograph.
Throw a Pester Ball at the Zubat that is carrying Pikachu in the Cave
level. Pikachu will come down attached to balloons . Next, it will run over
to where Articuno is found. Release Articuno with the Pok� Flute. Look
behind when approaching the end of the level to see Pikachu riding on
Articuno.
Throw apples towards the Surf Board in the Beach level immediately after
seeing Pikachu to have it pose on the board, including backflips to get more
points.
After flushing Scyther out in the Beach level, two Pikachu will dash out and
jump up on stumps. Play the Pok� Flute and they will start zapping. The
photo of Pikachu on a stump with a Thundershock is worth a lot of extra
points.
Take a photograph of the first Pikachu that appears at the beginning of the
Tunnel level. He will run backwards. Take another picture of the Pikachu and
he will jump on Electrode. Take a photograph of that scene for extra points.
Get a photograph of Pikachu on a ball for 500 extra points. Get a photograph
of Pikachu on a stump for 2500 extra points.
Get a photograph of surfing Pikachu for 1000 extra points.
At the end of the River level, there is a Pikachu peeking over the top of a
fallen log. Take a photograph of it to make it run out and briefly zoom
around the clearing while trailing sparks. Take a photograph of it for 800
bonus points. It is very hard to get this shot in the middle of the frame.
At the beginning at the Tunnel level, you will see a Pikachu. Take a
photograph of it and it will run. Take another photograph of it when it
stops. When it runs an Electrode will appear and the Pikachu will jump and
roll on it. Take a close-up of this scene for extra points.
Polywag:
Throw Pester Balls at the Polywags in the grass at the beginning of the
River level. The Polywag will run to another position. Repeat until they
all jump into the water. Take a photo of them jumping. Sometimes, if you
throw an apple into the water, one or two will jump out very close for a
great photograph.
To get a good picture of Poliwag, Pester Ball all three of them to last
together. Then, when you almost below them, pester them out. With good
timing and aim, you should be able to get a good photograph of all three of
them.
Porygon:
Go past Vileplume's location in River level. Pass the Metapods, then look
right when you see Psyduck near a lot of logs. Hit the wood-appearing
objects that are flying around with a Pester Ball and Porygon will appear.
Hit it with another Pester Ball and it will change into its original colors.
Psyduck:
As you approach Psyduck on the River level, hit it with a pester ball. It
will jump from log to log, doing great posses. Professor Oak will give you
bonus points for photographs of the poses.
Rapidash:
After the first Rapidash runs by on the Volcano level, two more will appear
on the right. Throw an apple at them they will start reigning. You can get
more points for your photograph while they are on there hind legs, more
points for their size, and more points because there are two of them.
Sandshrew:
Hit a Geodude down with a Pester Ball in the Valley level and Sandshrew will
appear from the ground.
Sandslash:
Look towards the first Mankey near the beginning the Valley level. Something
that resembles a Kadabra will appear further down the level. It is actually
a Sandslash. Take a photograph of it when it goes into the ground for more
points.
Get to the area in the Valley level where Sandslash, Graveller and two
Geodudes can be found. After they hide, throw Pester Balls at the two
Geodudes. After they fall, Graveller will follow. When it hits the ground,
Sandslash will pop out. You can get a nice close-up of it as it appears for
more points.
Shellder:
A group of four Shellders can be photographed near the Slowpoke area in the
River level.
Slowbro:
Throw apples at the Slowpokes that appear near the wooden Shellder sign in
the River level. Lead them to the mud spot next to the sign. The Slowpokes
will put their tail into the water evolve into Slowbros after hitting the
Shellders.
Slowpoke:
Throw apples near the wooden Shellder sign in the River level to attract a
group of Slowpokes.
Throw the apples as if you were trying to get Slowbro. Take a picture of
Slowpoke with its tail in the water, and Professor Oak will grade it as a
fishing Slowpoke.
Snorlax:
Play the Pok� Flute in front of Snorlax in the Beach level to wake it up
for a better photograph.
Play the Pok� Flute three times to get the best pose.
Squirtle:
The little bumps in the water at the start of the Valley level are Squirtle
shells. Throw Pester Balls at them and they will shoot onto land. Then, you
can take close-up photographs, without them fleeing like the other
Squirtles.
Starmie:
Take a photograph of Staryu in the center of the Valley level. Its gem will
turn blue and it will begin to circle you until the whirlpool appears.
Staryu will enter the whirlpool and come out as Starmie.
Sycther:
Throw Pester Balls in the tall grass in the Beach level.
To get a good picture of Scyther, throw Pester Balls at the first Meowth
chasing a Pidgey while it is walking across the tracks. It should stop and
fall down. Then, throw Pester Balls in the tall grass next to you. When
Scyther comes out of the grass, take a few pictures of it but do not waste
your film here. Ignore the Pikachus. When you pass the Butterfrees, you will
reach a stretch of tall grass. Throw Pester Balls into the grass and Scyther
will appear. This is your chance to get a good close up of Scyther Note: You
may have to try this more before getting a good photograph.
Starmi:
Start game play in the Valley level. When the first Staryu appears, it will
fly into the air and then start circling. Allow it to continue to circle
until the whirlpool appears. It will jump into the whirlpool and evolve into
Starmi.
Staryu:
Staryu appears above the water in the Valley level.
Weapinbell:
This Pokemon can be found in the Cave level.
Victreebel:
Go to the end of the Cave level, until finding a Weapinbell flying around a
pool of water. Knock it into the water to evolve it into Victreebel.
Vileplume:
Go to where a lot of green smoke is coming out of a flower top in the River
level. Play the Pok� Flute and Vileplume will come out and dance. Press
C-Down again to see a different dance. This may be done again until all four
dances are seen.
Zapdos:
Go to the Tunnel. Just after the first door you will see a Pikachu next to a
large egg in the distance. Throw some apples to lure the Pikachu closer to
the egg. When Pikachu gets close enough, play the Pok� Flute. Pikachu will
start a Thundershock attack and zap the egg. The egg will hatch and Zapdos
will appear. Note: You will need Zapdos to shock the generator if you want
the Pokemon sign.
Zubat:
Every time a steel door opens in the Tunnel level, a Zubat will appear.
Take pictures of all the Zubats in the Cave level. You will find three
Zubats in an almost V-formation at the very end of the level.