Wario Land 2
Flagman D.D. mini-game:
Complete the game with a 100% status with all treasure and map
pieces. A bonus game can be played after the final level.
In-game reset:
Press Select + Start + A + B during game play.
Boss battles:
Complete the game with a 100% status with all treasure and map
pieces. The levels on the map that have a Boss at the end will
have a skull nearby, marked with an arrow. Choose one of these
levels. Then hold Down and press A at the level name screen. The
game will proceed directly to the Boss.
Stay flat:
Jump at the birds while flat to prevent them from returning your
character to normal. If hit correctly, they will be stunned and
leave the screen.
Moving on conveyor belts:
Pick up an opponent and carry it while walking over the conveyor
belts to move without being pulled or pushed to either direction.
Playing basketball against the big rabbit:
When playing basketball against the big rabbit, after jumping on
him to turn him into a ball, pick him up, jump in the air fairly
close to the basket, then hold Up and press A. Wario will do a
better basketball shot, and allow a more fast-paced game.
Really Final Chapter tips:
For the first section, go to the right of the screen, and use the
ground slam move until you manage to smash through the ground.
Keep going from there to reach the door. Then, get past the flying
spike men and jump on the floating cupboards to get across. After
the second section of this kind, stand on the very edge of the
half-platform and execute a high jump to the next half-platform.
On the third and last section of this kind, do not get on the
first cupboard, and wait until the second one appears. There are
some more small platforms against the wall. Do the same technique
to get up them. When you reach the section with the shocking bee,
stun him, then carry him through the stage. When you see a narrow
tunnel that can be entered by ducking, take the bee towards it.
Throw the bee in the tunnel, but not too hard or he will die.
When he comes back to life, crawl through the tunnel. This will
knock the bee through the tunnel. After getting out the other
end, throw the bee at the enemy blocks to smash them and allow
you to get to the next door. In the next room, pick up the spear
man and drop him on the platform that Wario cannot stand on (it
is faint and may look like a decoration on the wall). This next
part is very tricky. Jump on him, then do a high jump off him
(Jump and Up). Land on him, and do the same thing to get across
to the other side. Then, climb the stairs, and do exactly the
same thing the other way. It will be harder here because of the
ceiling. At the end, go through the door. There is a section
with about fifteen of those platforms up against the wall.
However, it is actually easier than it looks. In the next
section, jump up close to the floating bird and do a high jump
off of it when it is at the right spot to jump up to the next
platform. Use this technique to get through the entire section.
In the next room, there are some conveyor belts running the
wrong way. Get onto the first one, and charge along it. As soon
as you are about to hit the bit of the ceiling hanging down,
duck, and your character should slide under it. Do this a few
more times and you should be past that section. Then, when there
are conveyor belts and spikes on the floor, charge across the
conveyor belt and jump when about to hit the spike. You should
hit your head on the ceiling and land on the other side. Do this
a few times, and go through the door. In the next room, get
squashed by the big rock. Get past the dripping water, execute
high jumps up the platforms on the left, get past two more water
drips, and walk to the very edge of the big platform you are
standing on. Jump to the right from that location. Use your
gliding action well to get to the end, and get hit by the dripping
water there. Then, go through the door, and into the final room.
There is a giant spear man walking along a platform that Wario
can not touch, and a lot of spikes. Jump off, do a high jump off
him, and back onto your own platform to stun him. Then,
ground-slam him ten times. Hopefully, your "stunning" jump will
knock him to the very side of the platform. If he falls off, all
is lost. Jump off, and ground slam the side of his body that will
knock him to the other edge of the platform. Fly off him, and
land on the part of his body that will send him back to where he
was. Hit him ten times, and he will die. You do not have to get
the glowing coin, Simply killing him will finish the level, and
the entire game.
Glitch: Saved game deletion:
If the game is played on a classic Game Boy after a game has been
saved after play on the Game Boy Color, that saved game file will
be automatically deleted.