Street Fighter 2 Turbo
CODE KEY IN . . . EFFECT . . .
1 BDA3-176D Start with 90 seconds instead of 99
2 5DA3-176D Start with 70 seconds
3 9DA3-176D Start with 50 seconds
4 7DA3-176D Start with 30 seconds
5 FDA3-176D Start with 10 seconds
6 6091-E76D Start with 3/4 energy
7 9691-E76D Start with 1/2 energy
8 4A91-E76D Start with 1/4 energy
9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40
10 6DAE-1DDD 1st bonus round is 80 seconds
11 1DAE-1DDD 1st bonus round is 60 seconds
12 4DAE-1DDD 1st bonus round is 20 seconds
13 BBAE-1D6D 2nd bonus round is 99 seconds
14 6DAE-1D6D 2nd bonus round is 80 seconds
15 1DAE-1D6D 2nd bonus round is 60 seconds
16 4DAE-1D6D 2nd bonus round is 20 seconds
17 DD05-7F04 Infinite time
18 DDF1-7D60 Some special moves can be performed in the
air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19 891F-84AD Most attacks do no damage (throws still
work)
20 C734-7405 Throws do no damage
21 F034-7405 1st throws do more damage (if you have
enough energy), others do less damage
22 DD3F-EFAD Players can walk through each other
23 DD18-570D 1st hit of any kind defeats opponent
24 DF04-5DAF Winner of 2nd round wins the battle
25 ADFC-E40D + F9FC-E46D Allows you to select up to 10
stars instead of 4 for Turbo mode
26 D071-E460 No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27 DD75-8460 Hard special moves become light
28 D475-8461 Hard special moves become medium
29 D675-8462 Hard special moves become disabled
30 8ED2-87A9 Invisible players
31 C933-7DA9 Most special moves go nowhere
32 C9B8-77A5 Fireballs go nowhere
33 D039-14AD Hard Hurricane Kicks(tm) go faster and
farther --TO THE RIGHT ONLY
Ryu(tm) Codes
34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35 D630-1DAD Ryu's hard Dragon Punch goes farther
36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37 D630-1D0D Ryu's medium Dragon Punch goes farther
38 D637-17AD Ryu's light Dragon Punch goes farther
39 D526-1DAF Ryu jumps backward farther
40 E525-14AF Ryu jumps forward farther
Ken(tm) Codes
41 D52D-CDAF Ken jumps backward farther
42 E52E-14AF Ken jumps forward farther
43 DF30-17AD Ken's hard Dragon Punch doesn't go as far
44 D330-17AD Ken's hard Dragon Punch goes farther
45 DF30-170D Ken's medium Dragon Punch doesn't go as far
46 D830-170D Ken's medium Dragon Punch goes farther
47 D630-14AD Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48 3E31-37AD Hard projectiles go faster
49 EE31-37AD Hard projectiles go slower
50 3E31-370D Medium projectiles go faster
51 EE31-370D Medium projectiles go slower
52 3E31-34AD Light projectiles go faster
53 EE31-34AD Light projectiles go slower
Edmond Honda(tm) Codes
54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are
faster
55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are
slower
56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are
faster
57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are
slower
58 DE35-1DAD Edmond Honda's light Sumo Head Butts are
faster
59 DF35-1DAD Edmond Honda's light Sumo Head Butts are
slower
60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are
faster
61 F435-176D Edmond Honda's medium Sumo Smashes are
faster
62 F435-17DD Edmond Honda's light Sumo Smashes are
faster
Sagat(tm) Codes
63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65 D63B-C40D Sagat's light Tiger Uppercut goes farther
66 D439-340D Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68 D83C-C70D Sagat's medium Tiger Knee goes farther
69 D83C-CF0D Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes
slower
71 DC39-C40D M. Bison's hard Psycho Crusher goes faster
72 DF39-CFAD M. Bison's medium Psycho Crusher goes
slower
73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74 DF39-CF0D M. Bison's light Psycho Crusher goes slower
75 DC39-CF0D M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
76 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
77 DC31-CD6D M. Bison's hard Scissor Kick goes faster
78 DF31-CDDD M. Bison's medium Scissor Kick goes slower
79 DC31-CDDD M. Bison's medium Scissor Kick goes faster
80 DF39-C76D M. Bison's light Scissor Kick goes slower
81 DC39-C76D M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83 D869-7DD1 Balrog's first Dash Punch goes faster
84 D432-CF0D Balrog's first Turn Punch(tm) goes
slower (& a little backward)
85 DC32-CF0D Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
86 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
87 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go
as far
88 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
89 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as
far
90 DC38-1D6D Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92 DC3B-14DD Blanka's hard Rolling Attack goes faster
93 DF3B-1F6D Blanka's medium Rolling Attack goes slower
94 DC3B-1F6D Blanka's medium Rolling Attack goes faster
95 DF3B-1FDD Blanka's light Rolling Attack goes slower
96 DC3B-1FDD Blanka's light Rolling Attack goes faster
97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm)
doesn't go as far
98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes
out farther
99 DF3B-17AD Blanka's medium Vertical Rolling Attack
doesn't go as far
100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes
out farther
101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't
go as far
102 DA3B-170D Blanka's light Vertical Rolling Attack goes
out farther