Street Fighter 2
CODE KEY IN . . . EFFECT . . .
1 BD62-672A 90 seconds per battle instead of 99
2 6D62-672A 80 seconds per battle
3 5D62-672A 70 seconds per battle
4 1D62-672A 60 seconds per battle
5 9D62-672A 50 seconds per battle
6 0D62-672A 40 seconds per battle
7 7D62-672A 30 seconds per battle
8 4D62-672A 20 seconds per battle
9 FD62-672A 10 seconds per battle
10 DF80-AD64 Win 1 bout to win the match instead of 2 out
of 3--must switch off effects before fighting M. Bison(tm)
11 EDBE-0F09 Dizziness wears off very quickly
12 C9BE-0DA9 Dizziness lasts longer--on harder levels,
won't work on computer
13 BB63-6D2A 99 seconds in 1st bonus round instead of 40
14 BD63-6D2A 90 seconds in 1st bonus round
15 6D63-6D2A 80 seconds in 1st bonus round
16 5D63-6D2A 70 seconds in 1st bonus round
17 1D63-6D2A 60 seconds in 1st bonus round
18 9D63-6D2A 50 seconds in 1st bonus round
19 7D63-6D2A 30 seconds in 1st bonus round
20 4D63-6D2A 20 seconds in 1st bonus round
21 FD63-6D2A 10 seconds in 1st bonus round
22 4DC6-6493 Championship mode on
23 6DCF-D764 + FFCF-D7A4 Advance to next level when you
continue (must switch off before you continue on M. Bison(tm) stage)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU
WANT TO ALWAYS FIGHT
24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35 B9A0-AF04 Fight M. Bison(tm)
36 DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1
37 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2
FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE
38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
40 503E-04DF Player dies after getting hit by 2 blows
41 60AC-AFD4 Both players start with 3/4 energy (1/4
damage)
42 96AC-AFD4 Both players start with 1/2 energy (1/2
damage)
43 4AAC-AFD4 Both players start with 1/4 energy (3/4
damage)
44 C2CC-A7DF Round number does not advance (can't fight to
a draw)
45 DF81-A704 1 draw ends fight in VS. battle
46 893E-04DF Most punches and kicks do no damage
47 DDAC-AFD4 Both players start with no energy (1 hit and
you're dead)
48 DDAC-AF64 Player 1 starts with no energy (1 hit and he's
dead)
49 1C65-DF00 Players move faster
50 D965-DF00 Some special moves are faster
51 DD61-6DA9 Both players can do special moves in the air
52 73A5-DF60 Dragon punch does not go as high
53 2AA5-DF60 Dragon punch goes higher
54 DD84-DD01 Some special moves are easier to perform
(Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling
Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm);
Chun Li(tm): Whirlwind Kick(tm))
55 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball
56 6D25-A467 + 6F25-A4A7 Players can hit each other no
matter where they are
57 DAB8-A761 Do special moves by just pressing buttons
(may make Fireballs lower)
Note: You can customize codes 58 thru 78 to your liking by using
programming method #3 in the Game Genie(tm) codebook.
58 DDB8-ADF3 Fireballs are lower to the ground
59 1DB8-ADF3 Fireballs are higher off the ground
60 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm)
always go to the right (thrown to the left, they go backwards)
61 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires
are slower
62 EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires
are faster
63 EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires
are super fast
64 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires
are slower
65 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires
are faster
66 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires
are super fast
67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires
are slower
68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires
are faster
69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires
are super fast
70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are slower
71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are faster
72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling
Attacks are super fast
73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and
Rolling Attacks are slower
74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and
Rolling Attacks are faster
75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and
Rolling Attacks are super fast
76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are slower
77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are faster
78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling
Attacks are super fast
79 6DA4-6707 Most special moves disabled (computer can
still do them, Zangief(tm) can still do Spinning Clothesline(tm))
80 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires
and Yoga Flames(tm)
81 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires,
makes Yoga Flame invisible