Star Trek: The Next Generation
Away Team Codes
1 DD81-47DB + DD88-4DDB Medical packs aren't used up
2 DF2A-1DD7 Start each away mission with 1 medical pack
3 D42A-1DD7 Start each away mission with 2 medical
packs
4 D02A-1DD7 Start each away mission with 4 medical
packs (only 3 shown)
5 D92A-1DD7 Start each away mission with 5 medical
packs (only 3 shown)
6 DDAF-446C Phaser power doesn't go down
7 F62A-1467 Start away missions with phasers at 1/2
power
8 402A-1467 Start away missions with phasers at 3/4
power
9 DA2A-1467 Start away missions with phasers at 1/4
power
10 6D86-4FAB Medical packs heal more
11 D486-44DB Medical packs heal twice as much
12 D786-44DB Medical packs heal completely
13 8EA4-4FD6 Crew members are immune to enemy fire
Space Combat Codes
14 DFB2-1DF7 Forward torpedoes reload much faster
15 D4B2-1DF7 Forward torpedoes reload faster
16 DFB8-1FF7 Aft torpedoes reload much faster
17 D4B8-1FF7 Aft torpedoes reload faster
18 C26C-3FFD Forward torpedoes don't require recharging
19 C267-342D Aft torpedoes don't require recharging
20 D6B4-1F27 Enemy shields regenerate at half speed
21 D0B4-1F27 Enemy shields regenerate at 1/4 speed
22 DDB4-1F27 Enemy shields don't regenerate
23 F6B4-1F27 Enemy shields regenerate faster
24 3C6A-14FF Forward phasers never lose power
25 C2B3-4DB7 Forward phasers don't recharge
26 3C69-17BF Aft phasers never lose power
27 C2BE-44F7 Aft phasers don't recharge
28 D764-1D24 Torpedoes do half damage
29 D064-1D24 Torpedoes do less damage
30 D564-1D24 Torpedoes do slightly more damage
31 D664-1D24 Torpedoes do more damage
32 DB64-1D24 Torpedoes do much more damage
33 DA64-1D24 Torpedoes do double damage