Shockwave: Invasion Earth
Standard cheat mode:
Press P to pause game play. Then, press B, A, C(2), A(2), X. The game
will resume to confirm correct code entry. Note: The code only
remains active for the current mission. This code also allows the
ship to spin by pressing LS or RS + Up or Down.
Super missile:
Enable the "Standard cheat mode" code. Press P to pause game play.
Then, press C, A(2), B, A, X. The game will resume to confirm correct
code entry. Fast moving, rapid fire, 1000 point missiles will be
available for the current mission.
Super laser:
Enable the "Standard cheat mode" code. Press P to pause game play.
Then, press C, A(2), B, A, C, A, X. The game will resume to confirm
correct code entry. Note: The code only remains active for the
current mission.
Smart bomb:
Enable the "Standard cheat mode" code. Press P to pause game play.
Then, press A, C, A, B, A(2), C, A(3), X. The game will resume to
confirm correct code entry. All aliens and alien objects currently
visible on radar will be destroyed. Note: This code may only be
enabled once per mission.
Invincibility:
Enable the "Standard cheat mode" code. Press P to pause game play.
Then, press A, B, A, C, A(2), B, A, X. The game will resume to
confirm correct code entry. Invincibility with unlimited weapons,
shields, and energy will be available for the current mission.
Note: This code may only be enabled once per player.
Display player's name:
Enable the "Standard cheat mode" code. Press P to pause game play.
Then, press B, A, B, X. The game will resume to confirm correct
code entry.
Display programmer's message:
Enable the "Standard cheat mode" code. Press P to pause game play.
Then, press B, A, C, A, C, A, X. The game will resume to confirm
correct code entry.
Extended cheat mode:
Press P to pause game play while firing the laser. The laser must
be visible on the screen after the game is paused. Then, press B,
A, B, A(3), B, A, B, A, C, X. The game will resume to confirm
correct code entry. Note: The code only remains active for the
current mission.
Mission complete:
Enable the "Extended cheat mode" code. Press P to pause game play.
Then, press B, A, C(2), A(3), X. The game will resume to confirm
correct code entry.
Mission skip:
Enable the "Extended cheat mode" code. Press P to pause game play.
Then, press C, A(4), C, A, X. The game will resume to confirm
correct code entry. The current mission number will increase by
one. For example, use this code nine times during Mission 1 and
quit. The next mission played will be Mission 10.
Super missiles:
Enable the "Extended cheat mode" code. Press P to pause game play.
Then, press C, A(2), B, A, X. The game will resume to confirm
correct code entry. Powerful, fast moving, rapid reload missiles
will now be available.
Super lasers:
Enable the "Extended cheat mode" code. Press P to pause game play.
Then, press C, A(2), B, A, C, A, X. The game will resume to confirm
correct code entry.
Smart bomb:
Enable the "Extended cheat mode" code. Press P to pause game play.
Then, press A, C, A, B, A(2), C, A(3), X. The game will resume to
confirm correct code entry. All aliens and alien objects currently
visible on radar will be destroyed.
Invincibility:
Enable the "Extended cheat mode" code. Press P to pause game play.
Then, press A, B, A, C, A(2), B, A, X. The game will resume to
confirm correct code entry. Invincibility with unlimited weapons,
shields, and energy will be available.
Display player's name:
Enable the "Extended cheat mode" code. Press P to pause game play.
Then, press B, A, B, X. The game will resume to confirm correct
code entry.
Display programmer's message:
Enable the "Extended cheat mode" code. Press P to pause game play.
Then, press B, A, C, A, C, A, X. The game will resume to confirm
correct code entry.
Cockpit display:
The vertically moving green light on the left of the cockpit
display represents the number of pieces of information currently
being received from the CD drive.
The small colored dot in the lower right corner that changes
color indicates memory fragmentation.
The graph-wave on the left corresponds to the current frame rate
and the number of video blocks loading for each frame
The graph-dots on the right corresponds to the number of FMV
actors that are in that mission updated every eight frames.