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Tomb Raider 2 (Walkthrough)



Introduction

 Welcome to Lara's newest adventure. If you thought her first adventure
 was exciting, wait  until  you see what she has  planned  for you this
 time.  There are  16  massive levels and a final battle what you won't
 believe.

 As you  might  expect, there are plenty of puzzles to solve and SECRET
 AREAS to find during your adventure.  All of them are explained in the
 following text.  For those of you playing the PlayStation version, you
 will be glad to know that you can now save your game whenever you want
 - a much needed improvement over those Save Gems from the first game.

 Finally; we  aren't  going to explain  how to play the game or control
 Lara.  That is what your  manual  and the  excellent  tutorial back at
 Lara's mansion is for.  By the way; her  mansion is incredible in this
 sequel.  The obstacle course (now with stopwatch timer) has been moved
 outside and there is now gardens and an orchard to explore.  Many  new
 rooms  are  available  to  explore inside the main house including her
 Bedroom,  Kitchen,  Bathroom, and all the old favorites from the first
 game.  She's  even added a diving platform to her swimming pool so you
 can practice her swan dive.

Combat Tips

 There are now lots more human enemies in Tomb Raider. These guys fight
 back and sometimes with some pretty impressive firepower.  While it is
 important to save your  more  powerful  weapons  for the more powerful
 enemies, always use the  best  weapon to take out a given enemy in the
 least amount of time.  Watch out for those Rig Workers ( the guys with
 wrenches )  as they can  climb  just  like  Lara and follow you almost
 anywhere.

 Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing
 at groups of enemies, always make sure to  release  the  action button
 after  each  kill  so you can acquire a new target; otherwise you will
 continue to pump lead into the fallen corpse. Watch for the shadows of
 enemies who attack from the air.

 Lara's  adventure  now  includes many underwater areas to explore.  Of
 course these areas are populated with underwater enemies.  While  Lara
 has some  underwater  combat  ability, it is always best to fight from
 dry land.  Use the harpoon to slow down your enemies while you retreat
 to dry land, then  break  out the serious hardware.  It takes time for
 Lara  to  reload  her  harpoon  gun, so if you are being attacked by a
 group of  enemies  it  is  often  better  to retreat than persist in a
 losing battle.

Hardware List:

Stopwatch

 Lara has traded in her  compass  for  a stopwatch.  This allows you to
 check your  level  completion  time  and find out if you've missed any
 secrets.  It also makes it impossible for me to use directions like N,
 S, E, & W in this solve.

Flares

 You  can't  do  any  damage  with  these handy items, but they will be
 invaluable as they  illuminate your surrounding area, revealing traps,
 switches and Core's new dynamic lighting engine.

Pistols

 These are  Lara's  trusty sidearms she brought with her from the first
 game.  Use them "John Woo-style" to take out your basic baddies.  They
 will auto-aim each time you press the fire button.

Shotgun

 Another trusty weapon from the first game; use it on groups of enemies
 for  wide  spread  damage  or  when  at close range to inflict serious
 damage on a single opponent.

Auto-Mags

 More powerful than the pistols; these  auto-firing  weapons  are great
 for long range targets and groups of enemies.

Harpoon Gun

 The reload time on this weapon  makes it good for usually one a single
 shot.  Use it to stall your enemy so you can swim to the safety of dry
 land.  Ammo is also hard to find so  conserve  every  harpoon you find
 until you absolutely need it.

Uzi's

 Another favorite from the first game; this weapon is very powerful and
 should be saved for the bigger enemies and bosses.

Grenade Launcher

 This weapon provides some serious  destruction.  Grenades will explode
 only after they are armed and they must travel about  50  feet  before
 they arm. This makes this weapons a range weapon which is good because
 you don't want to get caught in your own blast.  Do  not fire then run
 forward until after the explosion and resulting deaths.

M-16

 The  M-16  is to  Tomb Raider 2 as the Uzi's were to the original Tomb
 Raider.  This is the  most  powerful  weapon  you  can  get.  It is so
 powerful that you will be tempted to use it early on, but DON'T!  Save
 it for the final levels and the larger enemies you encounter there.

 So if we are finished with all the preliminary info; let's get on with
 the game....

------------------------------------------------------------------------
The Great Wall

 Our  journey begins in a valley very near the  Great  Wall.  Enter the
 water and go to the left of the big rock. A Tiger should appear so get
 on the rock and kill the  Tiger then jump forward to continue down the
 path.  When you reach the gap,  pull up, pivot, then jump and grab and
 pull up.

 Kill the Tiger that is approaching then jump the gap and take the path
 to the  Stone  Dragon  which is also Secret #1.  Continue the climb by
 climbing up twice  then pulling up to the ledge.  Turn and jump to the
 left and grab and pull up to get across another gap then pull up again
 to reach the building.

 Enter the  guardhouse  and drop through the grate in the upper area to
 fall into the water.  Then  run forward and jump and pull up to access
 the switch. Flip the switch and proceed to the Great Wall.

 A threesome  of crows attack when you reach the top of the wall.  Kill
 them with your guns, taking  evasive  action if necessary.  Proceed to
 the gap in the wall.  The  guardhouse  on  the other side is locked so
 drop to the water below to obtain the key for the guardhouse. Kill the
 Tiger who is arriving as you  exit  the  pool.  A green section of the
 ground will get you high enough so you can jump and pull up to the top
 of the wall. Continue to the guardhouse and open the door.

 Kill the spiders that swarm out the door then enter.  A  single spider
 remains to guard the Rusty Key above that ladder.  Kill the spider and
 take  the  key  and  use  it on the  lock  next to the door.  Continue
 forward until you reach a room with a skeleton.  Shotgun  shells and a
 medkit are here as well as another swarm of  spider  plus a big spider
 coming in from behind.  Take out the big one first then finish off the
 swarm before collecting your items.  Pull out the block and slide down
 the slope to arrive at a pool of water.

 Jump in and head left to the wall.  Jump up and grab and shimmy to the
 right avoiding the darts.  Swim  underwater to the exit and surface in
 the  corner  avoiding  even  more  darts.  Climb  up and exit into the
 hallway.

 This hall has a  collapsing  floor with spikes beneath. Run across and
 through the door which shuts behind you.  Two  boulders  start rolling
 towards you from the left.  Turn and run to the right.  As the passage
 narrows, jump the  spikes and  land on the ramp.  Slide  down into the
 wall then jump to the left and get some ammo.  Run forward and pull up
 to the ledge to avoid the spiked walls closing in.

 This next hall has more  collapsing  floors and sharp swinging blades.
 Run down the hall and jump the blades. As you approach the final blade
 jump and turn to the  left in midair.  You  should  land right next to
 Secret #2; the Jade  Dragon.  Pick it up and move into the hall before
 the  spiked  walls  close in on you.  Cross the collapsing floor while
 staying to the right. The left wall will stop before it can hurt you.

 At the end of the hall, stop at the top of the  ramp  and  turn so you
 can slide down  backwards.  Hang from the bottom and drop then jump to
 the right to land on another  collapsing  floor which you fall through
 as more spikes close in above.  Enter the cavern and continue forward.
 Take the medkit then head to the left and run past the blades.

 There is a rope slide and lots of spiders in this next room.  Kill all
 of the spiders then go get  Secret #3  which is located below the rope
 slide.  To get the  Gold Dragon  you need to look down into the canyon
 and locate the tan rock with the moss.  Stand  above  the tan rock and
 with your back to the canyon, drop off, hang then drop.  Jump and grab
 the ledge and shimmy right until you can pull up.  Continue  along the
 path and collect  some flares along the way.  Take the ladder down and
 continue until you reach the canyon floor.

 Those tremors you should now be feeling are the early warning signs of
 an  advancing  T-Rex.  Return to the hall and kill the  T-Rex from the
 safety of the passage.  When  he is dead, you can cross the canyon and
 get the Gold Dragon.  This causes a second T-Rex to appear so kill him
 then make your way back to the  top of the  canyon.  Use  the  rope to
 slide  across the  canyon  and land on the ledge on the opposite side.
 Kill the 2 Tigers which are waiting for you, then proceed to the exit.

------------------------------------------------------------------------
Venice

 Lara arrives in Venice and finds herself in a dead end alley.  Exit to
 the courtyard and take out the Doberman as he charges.  You  will need
 to do  some  side-jumping  and  shooting  to take out the guard on the
 balcony  who  will drop  a key after you kill him.  Continue  down the
 alley  until you hear  approaching  footsteps  then  start  firing and
 backflipping back down the alley to take out more dogs and henchmen.

 When all is safe, exit the  alley  and you will be  next to the canal.
 Dive into the  canal and swim  under the large  door to get inside the
 boathouse.  Checkout your cool new ride then flip the switch to open a
 door somewhere else.  Return  to the dock and enter the hut.  Grab the
 flares from the table then start climbing the ladders.

 Climb each of the  ladders  after  pressing  the appropriate switch to
 open the trapdoor.  When  you  reach  the  roof, shoot out the windows
 then drop into the hall. Climb through the second window you just shot
 out and jump over to the awning. Then make another jump to the balcony
 and retrieve the  Boathouse Key  from the dead guard you shot earlier.
 Return to the  hall  and  head  right  to the door you opened from the
 Boathouse.

 Kill the attacking  Doberman  then  continue  across hall and flip the
 switch to open a  door  high  on the wall on the opposite  side of the
 canal.  Head back to the dead  Doberman and shoot out the window.  Run
 and jump and grab the  awning.  Pull up and then  start  jumping  from
 awning to awning until you reach the ledge near the door.  Jump inside
 and flip the switch at the end to open a canal door.

 Dive back into the canal and return to the  Boathouse  and  unlock the
 door.  Swim back out and make your way to the ledge by the hut.  Climb
 out and kill the henchman. Take his Auto-Mags before you return to the
 Boathouse.  Climb in the boat and head for the  now-open  canal  door.
 When you pass  through  the door, stop the boat and light a  flare  to
 reveal a passage to the right. Secret #1 is waiting for you at the end
 of this passage.  Take the  Stone Dragon  then jump down and kill some
 rats below you.  Turn and face  the  ladder  then turn and head right.
 Turn right at the end and jump in the water. Continue on past the left
 channel until you reach some  Uzi  Ammo.  Grab it, then  retrace  your
 steps back to your speedboat.

 Light another flare and continue down the dark canal. At the bottom of
 the falls you can dive into the pool and retrieve  Secret #2; the Gold
 Dragon.

 Continue on until you reach a large  underground  chamber with lots of
 columns.  Keep the  boat  over towards the left until you see a ledge.
 Hop  out and kill the rat nearby then shoot out the window and finally
 kill the henchmen who  arrives to investigate all the noise.  Grab the
 ammo then get back in your boat and head through the large metal doors
 and stop.

 Jump  out of the boat and  swim  back to the  dock  and go through the
 broken window. Enter the room and flip the switch and take the shotgun
 shells.  Return to the dock and climb the ladder making a mental  note
 of the doors which are now closed.  The water level and your boat have
 risen to the top so dive in and flip the underwater switch to open the
 next set of doors then get in your boat and continue.

 Keep to your left to avoid the enemy  gunfire and bring your boat to a
 stop by the gondolas. Exit the boat and get on the dock.  Climb on the
 box then jump and grab to reach the awning and pull yourself up.  Walk
 to the right edge of the  awning  and  jump to the  walkway  above.  A
 Doberman and a henchman come  running at you so backflip off the ledge
 and kill them both before jumping backup. Retrieve the medkit. Another
 guy is guarding another speedboat further down the canal. You can kill
 him from up here then turn right and head for the courtyard.

 A gun crazed baddie comes  running  at you so kill him with your guns,
 taking evasive action when necessary.  Retrieve the Steel Key from his
 fallen corpse and unlock the courtyard door.  Go  through the door and
 drop into a hole to flip a switch. A gate opens somewhere else in this
 level and you hear approaching footsteps.  Climb  out of the  hole and
 kill the henchman and take his ammo.  Return to your speedboat and use 
 it to ram the gondolas.
 
 Underwater mines  hinder  your  progress.  These  mines  can  only  be
 triggered by a boat.  Lucky for you, you have  two at  your  disposal.
 Line your current boat up with the mines and build up some speed. Jump
 out of the  boat  at the last minute and swim to the dock as your boat
 continue down the canal and sweeps the  mines for you.  Grab the  M-16
 ammo from the fallen guard. The Iron Door is locked so we need to find
 a key.  Get in your new  speedboat  and  return  to the section of the
 canal that raised your boat to this level.

 A bad guy is  waiting  around the left  corner, so hop out of the boat
 and kill him when you get on the dock. Grab all his ammo.  Get back in
 the boat and continue along the canal until you reach a clothesline on
 the right and a smaller canal on the left.  Ram the two  gondolas tied
 at the dock and exit your boat.  A  henchman with a  bat come out of a
 door but you can kill him  before  he even gets close.  Enter the dark
 room and kill some  rats  and flip the switch to open a door somewhere
 else in this level. Return to your dock.

 Before getting in the boat look up. There are some windows above. Jump
 and grab the ledge and pull up so you can shoot out the windows. Climb
 through and take Secret #3; the Jade Dragon from the bed.  Now you can
 get in the boat, turn  around  and take the  narrow  canal  you passed
 earlier.  Keep to the left and the canal will  intersect with a larger
 canal and you will find the door you  opened a  few  minutes  ago with
 that switch.

 Enter the door which shuts promptly behind you. Take the Iron Key from
 the pool of  water and climb the  ladder to go up and  kill a Doberman
 and his master.  Take the medkit and flip the switch.  A really  nasty
 guard arrives on the scene and is  blocking  your  escape to the boat.
 You can either kill him by  shooting  through the gap between the door
 and the  wall  or if you want to  impress  your  friends, try  doing a
 backflip from the ledge and killing him before you splash into the
 canal.

 Either way, when he is dead, get back in the boat and retrace you path
 back to where you got your second  speedboat.  You now have the key to
 open that door and kill  another nasty badguy.  Flip the switch by the
 window to open the second gate which is blocking your exit.  Return to
 the boat and head back up the canal going under that walkway where you
 snipered the guy who was guarding this boat earlier in the game.  Keep
 to the left  until  you reach an open door on the right.  Go just past
 this  door  then back the  boat  up to the door so that it is lined up
 with the ramp to the left.

 Jump out of the boat and enter the door until you can stand. Shoot the
 henchman and grab his  ammo  when he is dead.  Flip the switch to open
 the  final  obstacle  in your  escape of this level.  This is a  timed
 sequence of events and the  clock  starts ticking once you get back in
 your boat.  Anything less than a  perfect  performance and you will be
 redoing this segment so save your game. Ready.....set......GO!

 Accelerate your boat and jump the ramp, braking  immediately  when you
 land so you can make the sharp turn at the second  left into the large
 canal, then make a sharp right into the smaller canal with the open
 gates.  Make another right at the  intersection  and  speed  down  the
 canal to the exit...

------------------------------------------------------------------------
Bartoli's Hideout

 Exit at the dock and kill some rats.  Go  around  the  building to the
 left,  killing  the  guard  and  his  rats before flipping the switch.
 Another  guard  arrive so kill him too, taking the  medkits  from both
 your victims.  Enter the now open front door and kill the guard on the
 balcony and  his  friend  who appears on the  ground  floor.  Grab the
 shells from your second  kill then shoot out the  window  and kill the
 Dobermans  who jump through when you get too close.  Go to the back of
 the courtyard and take the medkit, flares and ammo.

 Now you need to  proceed  down the  heavily  guarded hallway.  Several
 statues will begin  hacking  at you with huge  blades when you get too
 close.  Keep to the  right  and time your  short running bursts so you
 pass by when their blades are in the upright position. Don't overshoot
 and run  into the  next  blade.  When you get to the  dark  end of the
 passage, light a  flare to reveal a switch which opens a door back out
 by the canal.

 Run past the guards in a single  continuous run this time.  They  will
 swing but they will be too late.  Back  out in the  big  room find the
 sloped wooden box.  Stand with your  back to the slope then jump  back
 and then  forward  and grab the ledge and pull up.  Walk around to the
 left and pull the  block then drop down to the floor.  Get  below  the
 ledge to the left of the  block  you just pulled and jump and pull up.
 You can now  turn  and do a running leap to the opposite balcony where
 you  killed  that  first  henchman.  Take  his  ammo  then move to the
 textured wall and climb on and across to the window.

 Climb out onto the ledge and turn to the right and dispatch the gunman
 on the balcony across from you. Now you can turn and do a running jump
 off the end of the balcony over to an  awning.  You'll  start  sliding
 backward so  grab  as you fall then shimmy to the left and pull up and
 do a backflip to a ledge across the canal.  Turn  left  and do another
 running jump, grab and pull up maneuver. You should now be standing on
 a rather small ledge.  Turn and do an angled jump to the awning across
 the canal.  You  can  stand  on this awning so turn and face that open
 door and do a standing  jump and press the grab while in midair so you
 enter the door instead of hitting the wall above it.

 A pair of Dobermans  should  charge you when you land so take them out
 before they even get close.  Make  sure  you don't back up or backflip
 out  of the  door  into  the  canal  or you will be  doing  that  last
 paragraph all over again.  Head upstair and take out the first of many
 attacking gunmen.

 Enter the room where the first henchman came from and look in the left
 corner for a switch hidden in the wall.  Flip it to open a door in the
 previous room which leads to that  outside  balcony  where  you killed
 that one guy.  He dropped some shells and Secret #1; the Stone  Dragon
 when he died.  After you collect  all of this, return to the room with
 the switch and shoot out the window.

 A guard patrols the landing outside this window. You can probably kill
 him as he  passes  or you can climb  out and do the deed face-to-face.
 Continue  down the landing and shoot out the next window and climb in.
 The door  opens  and a  guy  with a bat  enters along with his dog and
 another guy shows up behind you on the ledge.  These  guys  are pretty
 slow so as long as you keep moving and firing you should be okay.  The
 dog is faster to take him out first if possible.  Do a lot of flipping
 and use the  larger  room on the other side of those doors if you need
 space  to  maneuver.  You  can  even  retreat  back  to  the stairs if
 necessary. When everyone is dead, return to the last room and push the
 back of the fireplace twice to access a concealed passage.

 Kill the rat after you  climb  up then  proceed  to the slope.  Blades
 start slicing at you as you  approach  so stand  back and jump out and
 turn to the right and drop into the water.  Climb out to the safety of
 the wooden ledge in the corner to survey the next deadly trap.

 You need to make a  quick  series  of  jumps  and  the flames are on a
 timer. They  will  go  out  when  you  jump  off  the  ledge  you  are
 standing  on,  so  when  ready,  get  your  back to the wall and start
 running.  Jump from the  edge  and land on the next platform.  Do  two
 STANDING  jump  for  the next two ledges to arrive at the other end of
 this trap. If you miss a ledge or catch on  fire  you  will  land ( or
 can jump ) in the water and try again.

 The door open as you  approach  and  a  gunman  and  his  dogs attack. 
 Kill them all then  jump  to the slope box and jump  and grab and pull
 up onto the lowest  chandelier.  Do  a  running  jump  to the right to
 grab the ledge.  Pull  up  and  flip  the switch to open a door behind
 the fire in the  fireplace.  Jump  back  to  the  chandelier then turn
 and jump to the next highest chandelier.  Do  another  running jump to
 the ledge on the  right  to flip another switch which opens a painting
 on the  wall  which conceals the Library Key.

 Return to the  chandelier  then  turn  right  and  jump  to  the  next
 highest light and  finally to the ledge above.  Kill  the  approaching 
 rats then continue in their  direction  and  jump  and grab and shimmy
 to the right until you can pull up.  You should now be on the  highest
 rafter so run and  jump to the  wood  floor by some  bricks.  Kill the
 henchman  behind  the bricks  and take  the medkit.  Be careful not to
 fall off as any fall from this height is instant death.

 Climb on the  bricks  and  head left and jump to reach another switch.
 Flip it to adjust the  chandelier height so you can access the Library
 Key.  Jump  back to the bricks then go down to the chandelier and jump
 until you reach the light next to the Library Key.  Do  a running jump
 to  grab and  pull up and get the key then  repeat  to get back out on
 the chandelier.  Jump  all the  chandeliers until you are on the other
 side then do a running jump and grab to the ledge.  You won't grab but
 you will land on the  ledge  and  this saves you from having to return
 to that last switch to adjust the chandelier heights.

 Exit to the window sill and go right.  You  should see the fire below,
 so  hang and  drop down to  land in the  water and not the  fire.  You
 should now be outside the  Library door.  Flip the  underwater  switch
 and swim through  the door that opens as a result.  Head  to the right
 and surface.  You  should  see  a gap in the floor to your left.  It's
 dark down  there  so  light  a flare  and head into the opening.  This
 turns into a maze rather quickly so follow these directions.

 As you swim into the hole turn to the right and go around the  corner.
 Swim into the large opening then go through the  smaller  opening near
 the top of the wall.  Turn  right  after  entering the smaller passage
 then find the small  opening to the  lower-bottom-left  of  the  wall.
 Enter and  quickly  turn  left to find some grenades before continuing
 back to the right to find Secret #2; the Gold Dragon.  Flip the nearby
 switch then head  straight  up to the  newly opened door where you can
 finally take a breath.  Do  NOT  climb  out  here  or you will burn to
 death. Instead, retrace your path through the maze back to the library
 door.

 Enter the Library and kill the gunman across the room.  Go through the
 large doors and climb up the  bookcase  on the left.  You  can  kill a
 pair of rats from the small area above before jumping over to flip the
 switch which opens another guarded doorway.

 After you kill this guard, go  through the door and climb the books on
 the left.  Jump towards the window then turn left and climb up.  Shoot
 the window then jump to the sill.  Turn  and exit the window backwards
 so you slide down the awning. Grab the end the pull up so you backflip
 to a ledge behind you.  Run and  jump to the roof across from your new
 position, then turn left and jump to the TOP of the brick wall.

This next sequence is extremely difficult ( at least it was for me ) so
SAVE frequently.

 While standing  ON  the wall, walk to the end to the top of the slope.
 Turn so you are facing the building  across the canal and do a running
 jump to grab the lowest section of the roof. Pull yourself up and head
 for the smoke stack.  Stand a few steps back from the edge of the roof
 and jump toward the ledge.  Grab on and shimmy left until you can pull
 up. Go behind the wall to find a pool of water and a pair of Uzi's.

 Drop down next to the shack and kill the henchman, taking the  ammo he
 leaves behind. Take the Detonator Key from the table then step towards
 the door and it will automatically open.  Kill the gunman on the other
 side, taking evasive  action if  necessary.  Take  his  medkit  before
 returning to the main room of the Library.  There  is  a switch on the
 wall so flip it to open the door.  Enter  and kill  2  more gunmen who
 approach from the left.  Relieve  them  of their shells and  Uzi  ammo
 before continuing.

 Don't use the key in the Detonator box just yet. Instead, climb to the
 top of the  brick  wall  and go to the left end of the wall.  Pull  up
 twice so that you are now standing on the sloped roof.  Shoot  out the
 glass and take Secret #3; the  Jade Dragon  from the table.  Jump into
 the water and swim over to the low brick wall with the Detonator  Box.
 Use the key to blow up the building, then  kill  that  gunman  that is
 above and behind you.

 Climb onto the  brick  wall to gain access to the demolished building.
 Begin the  long  ascent to the top of the rubble.  After much jumping,
 grabbing and pulling up, you  will reach the top and can take the path
 which leads to a dark hall and the end of this level.

------------------------------------------------------------------------
Opera House

 This level starts off with a rather challenging gunfight.  You can run
 around taking random shots at the  gunman  on the platform below until
 he finally dies. Then take his ammo and jump into the water from where
 he was standing moments ago.  Swim  left around the building and climb
 the ladder, getting  off  on the small ledge.  Walk to the edge of the
 landing and while  facing  the canal, jump and grab so you can pull up
 to the top.  Flip the  switch to open a door in the roof then continue
 climbing the  ladder  to the ledge above.  Run  and  jump to the ledge
 across the  canal  then  turn to the left and do a running jump to the
 ledge with the  swinging  box.  Pull up and  continue  along the canal
 performing a running jump to the slanted  rooftop.  Grab onto the edge
 and shimmy to the left until you reach a small ledge.

 Do a running jump and a grab in  midair so you arc through the opening
 in the roof.  Draw  your  guns  in  midair to take out the guard, then
 take the Ornate  Key.  Start up the stairs and kill the gunman when he
 comes  through  the  door.  Take  his  medkit and go to the top of the
 stairs. Make your way back to the previous ledge with the swinging box
 and  position  yourself  so you are  looking  at a ledge  with a small
 building to the left.  Do  NOT  try to jump through the opening in the
 center of that building.  The  floor  below the opening in the roof is
 lined with broken glass and you will die.

 Instead, do a  running  jump  to  land  on the slope next to the right
 wall. Grab and shimmy to the left until you are at the flat section in
 the corner.  Standing  with your back to the wall, jump to the slanted
 roof and slide down and grab.  You  should  be hanging in front of the
 window.  Drop  and instantly grab again to catch the edge of the sill.
 Now pull up and shoot out the glass and carefully enter the room.  The
 glass is just like the spikes in the original  Tomb  Raider  so simply
 WALK to pass by unharmed.  Cross the room and climb the ladder and use
 the Ornate Key to unlock the door at the end of the hall.

 Now we have a very unstable roof to deal with. Position Lara so she is
 at the edge of a solid piece of  roof and facing the wall on the other
 side of the three collapsing  pieces.  Do  a  Standing  Jump and begin
 running when you hit the first panel.  When you cross the 3rd panel do
 a running jump, and when you finally  cross the last set of collapsing
 panels do a running jump to grab and pull up onto the ledge. Draw your
 guns and proceed to the top of the Opera House.

 Shoot the  guard  patrolling the roof then turn and lower down.  While
 hanging onto the edge, quickly  pull  back  up and draw  your  weapons
 again.  Your  short  dangle  off the edge should  have  attracted  the
 attention of another  guard and a couple of Dobermans.  Kill them all,
 then do a running jump to the roof and continue left to kill four more
 guards below.  Take the medkits, shells and ammo  from the dead guards
 then return to your previous location to check out the swinging box.

 Do a running jump and grab and pull up to a small area to the right of
 the swinging box and light a flare.  Drop  down and flip the switch to
 the left of the box.  Three  rooftop doors open and two gunmen show up
 looking for trouble.  Climb  up  and kill these guys then drop through
 the newly opened door in the roof.

 A pair of switches awaits you below.  The right switch is  useless for
 now so  flip  the left one to open a  grate, then  exit  through  that
 grate. Run by the hall to trigger a boulder.  Stand by the wall switch
 to avoid the  deadly  rock then flip the switch to close the grate and
 climb up the ladder.  Continue  climbing  up the  grate  until you are
 across from an opening  which would have been blocked if you hadn't so
 cleverly lowered the grate before climbing up.

 Drop down to the  floor  and  kill  the  gunman  to the left  making a
 special effort NOT to go underneath the sandbag.  Take his medkit then
 head  towards the doors to the right.  Making  extra  sure to stay out
 from  underneath  that  sandbag,  kill  the  advancing   Doberman  and
 henchman.  Turn back towards the first  gunman  and continue until you
 reach another pair of Dobermans which you can feel free to kill. There
 is a switch here which is missing a  Relay  Box  so make a note of its
 position - you will be back later.

 Head around the upper walkway towards the open doors.  A  sandbag will
 smash through the floor allowing you to look down into the hole.  Take
 a  few  steps back and do a running  jump so you reach the small ledge
 below.  Two Dobermans and a gunman appear on the ground floor, so kill
 them before dropping to the floor below. Kill the gunman hiding in the
 dark on the  second  level from the top so he won't snipe you when you
 reach the floor.  Make  your  way to the floor  and climb onto the box
 near the wall opposite the stage. Jump and pull up to the walkway. Get
 past the broken floor until you reach the wall with the curtains.

 Go to the edge and jump forward and pull up to kill another gunman and
 relieve him of his ammo.  Return to the ground floor and run along the
 back wall to trigger two  rolling  boulders.  Take the medkit from the
 gunman  you killed from above then go into the water.  Another  gunman
 comes out on stage and his performance is less than  acceptable.  Kill
 him and take his  Uzi  ammo after you kill the Doberman coming in from
 the left and another gunman  sneaking in from behind.  Off to the side
 where the  Doberman  originated is a small alcove with a switch.  Flip
 the switch to open a grate at the other end of the stage.

 As you approach  the  grate  some more  bad  guys  arrive  for  target
 practice.  After  you have  killed them and taken the medkit, jump and
 pull  up  to the  ledge  where the  grating  was.  Walk - do not run -
 through the  glass  then turn left and do a running jump and grab onto
 the crevice in the wall so you can  shimmy  to the  left until you can
 pull up and flip the switch which lowers the plank.

 Run and  jump  back to the  previous  walkway  and  stop  before  your
 momentum takes you into the  deadly  glass.  Continue down the walkway
 and do a running  jump to grab and pull up to the  ledge on the  left.
 Jump and pull up once more  then  turn  and run  and jump and  pull up
 again  to  continue  your  upward  journey.  Kill the rat then get the
 timing down on the swinging sandbag. Do a standing jump when the first
 sandbag is at the end of its swing.  Jump  past  the second one to the
 ledge and flip the switch to send another sandbag hurtling through the
 stage floor.

 Walk carefully towards the  sloped  ledge  then  turn around and slide
 down backwards, grabbing  on  to the  edge when you fall.  Pull up and
 backflip  through  the hole in the floor and light one of your flares.
 Follow the passage to the left staying along the left  wall.  You will
 enter a larger room with a ledge and a switch to your left.

 To your right is a tiny underwater passage.  Swim into this passage to
 find Secret  #1; the  Stone  Dragon, then return to the ledge and flip
 the switch to open a  door  back up above the right side of the stage.
 No go back so you are once again  under the hole in the stage and take
 the  large  passage at the end of the room.  Swim  up and  keep to the
 right and you will find the  missing  Relay  Box.  Climb the ladder up
 through the door you recently opened.  Return  to the top floor of the
 Opera House and kill two more  Dobermans  as you make your way back to
 the switch where you needed the Relay Box. Insert the box and flip the
 switch to activate the elevator.

 This is a tricky secret. Do not get in the elevator. Instead, wait for
 it to go down then get ON the elevator  and quickly jump to the ladder
 and climb up into the hidden opening.  WALK  through  the deadly glass
 and pick up Secret #2; the  Gold  Dragon, then flip the switch to your
 left.  Continue through the glass making sure to grab that Uzi ammo in
 the second alcove to the left before entering the door you just opened
 with the switch.  Return to the elevator switch and flip it so you can
 take the elevator down.

 Two gunman are waiting as the elevator doors open so kill them quickly
 and add their shells to your ammo collection.  Flip the switch to send
 the  elevator  back up and to also give you access to a hidden pool of
 water  which the  elevator  was  concealing.  Jump in and head for the
 grating then turn  left  and follow some stairs to an underwater area.
 Take the Circuit  Board which is lying in the corner of this room then
 return to the grating you swam past a minute ago.

 Go to the left and  around  the  grate to find and flip a switch which
 opens a side of the cage letting  Lara  surface  and catch her breath.
 Climb out and kill some rats then turn and jump to grab and pull up to
 the next level.  Kill the quickly advancing  gunman then jump and pull
 up again to kill another  rat and a Doberman.  Continue along the hall
 until you reach some  windows.  Shoot out the glass then drop into the
 room below and use the switch to open the door.

 Slide down the sloped  passage jumping over the deadly fan at the last
 possible second. You should land on a ledge with the Ornate Key. After
 you take the key, pull up to the  tallest  block and jump to the slope
 and head for the duct. Jump in and kill the rat.  Continue along until
 you reach the edge of the duct  then jump the gap.  Turn and jump back
 to avoid another deadly fan and repeat once more for the final fan.

 Look up at the dark area without any fan.  Jump  forward from the edge
 of the duct you are standing on to grab and pull  up to get Secret #3;
 the Jade Dragon. There is a deadly fan behind the dragon so if you can
 either light a flare or just carefully  WALK forward until you get the
 statue. Return and hang and drop to get back to the duct below.

 Head  down the hall until you reach a  moveable  box.  Pull it to gain
 access to a switch which you can  flip to open a door.  Pull  the  box
 once more then push it all the way into the  dressing  room  under the
 first windows.  Get on the  box  and  shoot out any windows that still
 have glass in them then jump into the first windows. Another box is in
 here so  push  it  out the  windows so it lands on top of the previous
 box. Jump and grab the top box and pull up.  Now you can reach the top
 row of  windows so jump in and  kill  the  guard  who has been waiting
 patiently for your return.

 Now begin the long trek back to the Control  Room using the shaft next
 to the elevator.  Jump and  pull  up until you finally reach the lock.
 Use the key to open the doors then continue forward.  If you failed to
 trigger the  boulders your first time through this area, then you need
 to avoid them now.  Stay along the wall and head towards the switch to
 open the door at the top of the ladder. Enter the Control Room and use
 the Circuit  Board before flipping the switch to raise the backdrop on
 stage.

 Return to the stage and kill the 3 gunmen and the Doberman. Get the
 medkit and shells from your fallen enemies then go through the hole in
 the wall to find many stacked boxes.  One of the  smaller  ones can be
 pulled out so  find  it and  pull  it twice to gain access to a hidden
 passage. Enter and use the switch to lower the backdrop then exit this
 area and kill another guard who should be just arriving.

 Start climbing the boxes until you  reach  the  white  ledge above the
 stage.  Kill the  henchman  down  below  and try to avoid any sandbags
 which will kill you on impact.  When he is  dead, look around and find
 the opening above.  Jump  forward  and  pull up into this area to flip
 another switch that opens a door by a swinging sandbag.

 Now  stand at the edge of the  opening  and do an  angled  jump to the
 slope on the right.  Slide down and stay along the right to do a timed
 dash past the swinging sandbag. Hang and drop to get past the swinging
 box and arrive at the floor.  Bartoli  should  arrive  shortly  and he
 seems to be particularly vulnerable to shotgun blasts.  Two  Dobermans
 will also attack your when you reach the floor but should fall quickly
 to the power of the shotgun.  When you finally kill  Bartoli, take all
 the grenades and kill off the two remaining henchmen.  Take the medkit
 and Uzi  clips from these two fellows then go to the other side of the
 room and  climb  on the box to make your way back to the room with the
 stacked boxes next to the entrance.  There  should be a button next to
 the entry which will open the exit.  Get onboard the airplane and take
 off for the next level...

------------------------------------------------------------------------
Offshore Rig

 What a way to start a level - Stripped of all your possessions and
 locked up! First we need to get Lara out of this jail cell then find
 her weapons. There is a switch which opens the cell door but it's on a
 timer so before you go flipping it you had better clear an escape route.
 When you have pushed and pulled the crates so you have a clear path to
 the door, go pull the switch (which I hope you have found by now).

 Once you escape the alarm will sound and the bad guys start to show up.
 The first one to worry about is coming from your left. Head off to meet
 him, and get past him so you can lead him back to his starting location.
 Dodge his gunfire and also the blows of his friend who is also waiting
 here. Try to draw his gunfire so he blows out the nearby windows which
 you can promptly escape through. Head right along the narrow ledge and
 press the button on the wall to open the bay doors beneath the plane.
 Swim inside and go over to press another button to kill the plane's
 engines then return back through the broken window and do a running
 jump and pull up to the top of the engine. Drop into the trapdoor on
 top of the plane to find your lost Pistols.

 Go back and kill those two bullies who were giving you a hard time
 earlier and take the #DCDC00 Key Card. Go back through the broken 
 window and head left this time to a room with some water. Dive in the
 water and flip the switch beneath the tunnel opening which
 grants you access to the upcoming Secret #1; the Jade Dragon.
 Resurface and fill those lungs for a long dive. Enter the tunnel and
 follow it left then right and then a sharp right then take the
 downward passage staying near the top so you can get behind the
 underwater fan. Grab the dragon statue and swim back to the surface to
 catch your breath before heading back to the door with the #DCDC00 Key
 Lock.

 Enter the next room and press the button on the far wall to kill the
 alarm. Go up the stairs to the right and spin the wheel to open the
 door. Kill the rig worker and take his medkit then proceed into the
 next room and kill another workman who is coming down a ramp and
 through a door which locks as you near it. Spin the wheel to open the
 next door and kill a guard and get some ammo and your first batch of
 harpoons.

 Enter the bunk area and reclaim your Auto-Mags from the right top-
center bunk then go to the end and get the Harpoon Gun from the last
 bunk on the left. Go back to the entrance of the bunk area and press
 the button above the top-left bunk to open a door in the
 ceiling at the opposite end. Run to the top right bunk and climb on
 and jump and grab to the opening to gain access to the passage above.

 Continue down the hall and slide backwards down the ramp so you can
 grab on and use the ladder to climb down to the floor. We need to use
 those boxes to get past the 4 burners and reach the ladder on the
 other side. Pull the first one to the left all the way past the other
 box then go push the second box towards the burners. Now you can do a
 running jump and grab onto the ladder. When you reach the top of the
 ladder, head to the right and kill another guard who also happens to
 have the Red Key Card on him. Climb the ladder to get Secret #2; the
 Stone Dragon.

 Go up the stairs and return to the room with the water from earlier
 in the game. Now that you know where you are; return to the room with
 the button that turned off the alarm and go up the stairs to the left
 of the button. Kill the guard and his dog and take the Uzi clips. The
 door with the Red Key Lock is at the top of the ramp so jump out of
 the way of the rolling barrels to make your way to this door.

 Enter the door and head left to kill another Rig Worker as another
 sneaks up behind you and another climbs in from the right. Take the
 shells, medkit and flares from the resulting casualties then return
 to the landing near the entrance. Push the box once then go around it
 and pull it once then go around and push it once more. Now you can go
 to the opposite landing and do a running jump and grab to pull up onto
 the box and access the opening in the wall.

 Take the shells from the guard you kill in this passage and go to the
 door with the Green Key Lock. There is also a switch and a trapdoor in
 this area. Flip the switch to see that empty tank behind you being
 filled with water. Return and drop down to the floor then swing across
 the water tank and head right. Go over the pipes then head left until
 you find a switch on the wall which opens the trap door back near the
 door with the Green Key Lock. Go all the way back and drop into the
 trapdoor and slide down the ramp.

 Deadly Frogmen are lurking in the water so run to the right and see if
 you can catch one on the surface and blast him. If you miss him or he's
 not there, just return to the other end and dive in and get ready for
 action. Swim toward the pillars quickly as you are being pursued by a
 deadly frogman. Climb up on the closest pillar using one of the two
 sides with the #DCDC00 stripes and wait for the frogman to surface.
 Finish him off with your favorite weapon.

 The next closest pillar has a ladder which leads to the catwalk above.
 Before you climb up it, go get Secret #3; the Gold Dragon which is
 sitting at the base of the pillar at the end of that catwalk where you
 ran to try and shoot the first frogman. When you claim your prize, two
 guards will arrive. You can either fight them here to snipe them from
 the catwalk above.

 When you are up the ladder you need to follow the catwalk and do a
 running jump when you reach the gap. Grab on and pull up and kill the
 gunman who just happens to have your Shotgun. Take back your weapon
 then go right and when you reach the central wall, go left and follow
 the catwalks. You should spot a hole in the wall up above (the Exit)
 and another bad buy up ahead guards the Green Key Card which is inside
 a box. Kill him, then jump into the box. You will break through and can
 now take the card.

 Follow the catwalk up to the hole in the wall and return to the room
 with the door with the Green Key Lock, making sure to kill the guard
 you meet on the way. Once the door is open you need to flip that switch
 on the wall to drain the water from the one tank and
 pump it into the other. Now you can swim through the opening and flip
 the underwater switch to open the grate. Climb up and head down the
 passage to the exit...

------------------------------------------------------------------------
Diving Area

 Jump from the ledge over to the ladder and press the button in the
 hall to stop the deadly fan. Now you can safely dive in and get the
 grenades beneath the fan. Now go flip the switch near the walkway to
 open the sealed door and continue down the hall. A Doberman and two
 guards attack from the left so finish them off before continuing. Get
 the shells and Uzi's if needed then use the pillars to get across the
 vat. Make sure to avoid the swinging hooks, but if you "go for a swim"
 you can use the tunnel under the water to make your way back and try
 again.

 Kill two more guards and take their flares and the medkit. Now you
 should be at the top of a long slide which dumps you right into a vat
 of toxic waste. About halfway down the slope is a hole which contains
 Secret #1; the Stone Dragon. You can slide forward and into the hole
 where you can claim your statue before climbing out and continuing
 your slide towards the toxic waste. When you reach the bottom you can
 jump across the waste to the other side.

 Climb up the ladder and grab some ammo then check out the slope
 beneath the hole. Jump in the hole and grab the ledge as you slide
 off backwards. There is a guard on duty below so get ready. Drop down
 and grab and pull up while drawing your guns to kill the guard. Take
 all that ammo he leaves behind. The door with the Blue Key Lock is
 near your present location and the Blue Key Card is in a hole on the
 other side of the room. Jump into the small opening from the catwalk.
 You will slide down the slope and into the hole where you can take
 the card then follow the tunnel back around and up the ladder and to
 the door with the Blue Key Lock.

 Get ready for action as you enter this next room. Four Dobermans and
 a guy with a flamethrower are just waiting to take you on. Dispose
 of the dogs while keeping a safe distance from the guy with the fire.
 Take him out QUICK with the biggest gun you have. It's best to kill
 these guys before they ever get off a shot. If they do manage to
 "flame-on" then just backup and wait until it is safe to move in and
 finish them off.

 There should be four doors; two of which have wheels you can spin to
 open them with. One door leads to stairs going up and the other has
 stairs going down. Go down these stairs and eliminate the workman
 then push the box out of the way to reveal a control panel with a
 missing Chip. Make a note of the circular saw as you will be coming
 back shortly.

 Before you jump into the water make sure you have found the only
 place that you can get back out. Now dive in and tease the frogman
 so he follows you to the surface. Climb out and fill him with lead
 then dive back in and explore the tunnel he was guarding. You should
 find two switches inside the tunnel - flip them both and continue
 along this passage making a series of right turns. A door should open
 as your get near, so go through and turn left to arrive back at the
 large pool. Go up the stairs and take care of the two guards and the
 workman who are guarding a helicopter. Grab the medkit, ammo and
 shells when the shootout is over.

 Cross the large room and enter the smaller room with some burners in
 the floor, a trapdoor, a switch and a button. Flip the switch on the
 right and head forward and drop through the trapdoor to collect the
 M-16 and some clips. Quickly climb out and return to the button
 before the burner turns back on. Flip the switch again then jump to
 the left and push the button then make a dash across the room,
 jumping OVER the trap door and grab the Chip. Quickly do a reverse
 roll and head back out of this room and to the control panel where
 you can use the Chip.

 After you insert the Chip, the door open. Run down the ramp and
 shoot the workman across the pool from the safety of the hallway,
 then run across to the medkit he dropped. A flamethrower is to your
 left and he opens fire as you run past. Take care of him from the
 opposite side of the pool then go to the right of the orange tank to
 open a secret panel. Go inside and press the button, then return and
 dive into the pool to obtain Secret #2; the Jade Dragon from the now-
 opened grate at the bottom.

 Exit the pool and grab the Harpoon Gun which is next to the scuba gear
 then dive back in and head down the underwater tunnel. When you hear
 the breathing of approaching frogmen, retreat back to dry land and kill
 both of them from the safety of the shore. Now jump back in and swim
 through the passage to emerge in another room. Exit on the low ledge on
 the right and take care of those two workmen. Now you can jump up to
 the top of the wall and flip the switch to open a door back in the
 previous room.

 Return to the previous room where a frogman and two workers are waiting
 for you. Kill them all and take the medkit and Uzi clips as your
 reward. Go through the door you just opened and use the switch the
 crane will move allowing you to climb up and over to the other side of
 the pool.

 Head for the corner and jump over the boxes and press the button to
 get a view of the room with the door you "unsealed" earlier. Head for
 that room now killing the two guards and their dogs. When you arrive,
 drop down and enter the tunnel and arrive at the central chamber. A
 guard tries to distract you from his friend with the Flamethrower who
 is sneaking around the corner so take out the flamethrower guy first
 then finish off his friend. Grab the second Chip which we need for
 that circular saw we passed by earlier. Return there now.

 Insert the Chip and the blade disengages and you can now take the Red
 Key Card before returning to the central chamber. Use your new key
 card and drop down to take care of the Rig Boss. Continue into the
 room with the water and take care of the remaining Rig Workers. Take
 the medkit and also the harpoons which are over by the scuba tanks.
 Continue through the door until you enter a large room.

 Kill the Rig Boss and the guard from above then enter the open door
 to the small room to obtain Secret #3; the Gold Dragon. If for some
 reason this door is shut, you will need to return to the room where
 you used the Red Key Card and flip the switch. The switch toggles
 this door open and closed, but the door should be already open
 assuming you didn't go flipping switches earlier without me telling
 you to. Once you have the statue you can approach the body in the
 middle of the room to take a submarine ride and exit this level...

------------------------------------------------------------------------
40 Fathoms

 Not only do you need to find some air - you also need to out-swim a
 Great White Shark who has selected you as its next meal. Spin around
 and start swimming behind you, following all the junk on the ocean
 floor. When you arrive at the ship, swim into the hole where the
 anchor is protruding and find the air-pocket so you can breath. The
 shark is still coming so when your lungs are filled dive down and swim
 into the hole below and angle off to the right.

 Head up and into the large room then enter the opening on the left and
 continue on into a smaller area and take the next opening on the left.
 You should now be in a room with a patterned floor so head left and
 swim down towards the metal girder and flip the switch to open a door
 in the floor behind you. Swim through this door and go left and follow
 the passage until you see a hole above. Surface to finally catch your
 breath and climb on the box that is floating here.

 Head for the pile of boxes on the right and swim into the small
 opening in the middle. Climb out and head to your right. At the end of
 the dark hall is a switch so flip it then return to the stack of boxes
 and climb them to enter the next room. Drop down to the floor and kill
 the workman who tries a sneak-attack from behind one of the boxes.
 Grab the shells from your enemy being extra careful not to step on the
 dark area of the floor which is a giant trapdoor.

 Secret #1; the Stone Dragon is just sitting there for the taking, so
 go get it while avoiding that trapdoor. Once you have the statue you
 can jump over the door which will cause it to open. Now you can kill
 off all the bad guys from up here before dropping down to the closest
 box to pick up your spoils; a medkit and harpoons. Now climb on the
 box in the middle of the room and jump to the higher box along the
 wall so you can climb into the opening and enter the next area.

 When you enter this next room flip the switch to your immediate left
 to open a timed door near the windows. Run and jump and enter the door
 (the timer will stop when you are in). Dive down to get Secret #2; the
 Jade Dragon while avoiding those pesky underwater creatures who would
 try and stop you.

 Lara now needs to get past a long row of timed burners which line the
 hall. Here are explicit directions for getting past the hardest puzzle
 encountered so far. Start down the hall and turn into the dark passage
 and climb up into the hole in the ceiling. Flip the switch to open the
 door next to the hall with the burners.  Enter that door and get ready
 for the race of your life. Saving wouldn't be such a bad idea.

 When racing through this puzzle make sure you jump over the
 beams and even the short walls which lead to the rooms with the
 switches. If you try to climb or even stumble, you will lose precious
 seconds that you don't have.

 Flip the switch to turn off the first set of burners which lets you
 run as far as the next switch. Flip that to open the other door then
 run and enter that room to flip another switch. All burners are off
 for the moment so run all the way back to the first switch to turn
 off the first set of burners. You should now have plenty of time (or
 about 10 seconds) to run the entire gauntlet of burners and arrive
 at your next puzzle.

 Go into the water and kill the Barracuda. Now get ready for a puzzle
 almost as challenging as the last - only this time it's UNDERWATER!
 To sum it up; you need to swim through several underwater rooms, flip
 a switch in the third room then swim to the bottom to flip another
 switch which opens the hatch up above. Secret #3; the Gold Dragon is
 also at the bottom in a tunnel by the switch. And if your running
 out of air wasn't enough - let's throw in a mess of Barracudas with
 an attitude which swarm in when you touch that statue. Sound like
 fun? Good - Go for it!

 Always slow down when making underwater turns, and always do
 the Reverse Roll to back away from switches after using them.  You
 can also skip the mini-movies by pressing Lara's "look" button to
 save valuable seconds. And if you just can't manage to get that
 statue, you can always surface and fill-up on air before diving
 back down to get it.

 Drop down into the next area and survey all the rocks and junk in
 this room. Find and drop through the hole in the floor then find and
 pull the box so it is under the opening. Now you can climb up and
 use the switch which will dump all the rocks from above down to this
 level. You can now reach two new opening and a door opposite the
 switch. Make your way to the opening on the right and climb up to
 reach the previous level. You can only grab the ledge that faces
 center of the room below to do this.

 Staying along the left wall and go into the opening above. Use the
 switch to open a door somewhere else in this level then drop all the
 way down to the lower level and this time climb up into the left
 opening. Keep along the right wall until you can climb up to a flat
 ledge. Do a running jump to land on another ledge on the left. Climb
 up into the opening above to find and flip another switch to flood an
 upcoming room.

 Once again, return to the lower level and this time enter the door
 and follow the passage to the room you just flooded. There is a door
 below and a frogman in the water so dive in and kill him with the
 harpoon gun. After you eliminate this obstacle, continue through the
 passage and get out of the water fast. A workman and a Rig Boss are
 moving in for the kill. When they are dead you can take their medkit,
 shells and 2 packs of harpoons over in the corner. Use the switch on
 the wall to open the door and exit this level...

------------------------------------------------------------------------
Wreck of the Maria Doria

 Kill the frogman before attempt to get those harpoons. Then you can
 proceed down the underwater tunnel until you can climb out onto a
 ledge and take the medkit. Slide down the slope then hang and drop to
 the floor which breaks away dropping you even further.

 Kill the workman and guard in this next area and claim their medkits
 and Uzi clips. Pull out the moveable box in this area to uncover a few
 more moveable boxes. Continue to move the first box until it is in the
 hallway. Now you can push and pull the remaining two boxes until you
 reveal two concealed passages.

 Look for a hole in the ceiling on the other side of the room. Climb up
 and kill a patrolling guard up ahead and the other who sneaks in from
 the rear. Take Secret #1; the Stone Dragon from the hole then return
 to the two passages.

 The left passage goes to a locked bathroom so take the right passage
 to the Ballroom and kill the workman and the guard on your way. Feel
 free to take their medkit and flares before entering the Ballroom.
 Watch out for the deadly glass as you take out the guard on the
 second level. Move around to the side of the hole where there is no
 glass then step back and run into the hole letting your momentum
 carry you to the ledge below.

 You should easily find the Bathroom Key nearby before making a return
 jump to the side of the hole without the glass where you can pull
 back up to the Ballroom. Return to the left passage which leads to
 the bathroom and use your key on the lockbehind the chair. Push the
 button to open the double doors and kill the workman who comes
 charging out. Go through these doors to find and push another button
 to open the door on the second level of the Ballroom. Go back and
 press the other button to shut these doors before leaving.

 Back in the Ballroom, drop off and shimmy to the left to reach the
 open door. Now you can take the ramp to the right of the door up to
 the second level. Take the ammo from the guard you shot earlier then
 continue on until you can do a running jump to grab a ledge which has
 Circuit Breaker #1. Take it then return to the door.

 You should now be in a hall with several doors. The first door on the
 left leads to an empty room but open it anyway. The only other door
 you can open (right now) is the door on the right with the wheel.
 Spin it to open the door then enter and drop to the floor. Move the
 box until you can reach the switch then use it to open the door above.
 Move the box up there so you can reach the door. Continue through the
 next room and up the ramp to deal with another guard, then head for
 the next room which has a box in it.

 Move this box so you can reach the switch above and take the Rusty
 Key that was under the box. You can now return to the hall and use
 the key in the door opposite the open door to the empty room. Enter
 and drop to the floor and move the box so you can pull out the box
 above. After you pull the first box and push the second one, you
 should find a passage to the right. The floor will break away here
 and there are also barrels which will roll over you if you try to
 simply dart across the collapsing floor. Instead, run a sweeping arc
 to collapse all the panels while avoiding the barrels. You should end
 up where you started.

 Heavy breathing should tip you off that another bad guy is lurking in
 the vicinity. Head around the left corner and take care of the guard
 then return to the tiles where the barrels came from and go get
 Secret #2; the Jade Dragon. This is tricky as a lone barrel is
 waiting to crush you. Jump up to the sloping passage and as you pull
 up you should hear the approaching barrel. Jump back then to the left
 to sidestep the barrel then you can proceed up the passage to claim
 your statue.

 When you arrive at the room with the grate floor and a boat below you
 need to drop down to the boat and flip the underwater switch over by
 the ladder. This opens a timed door up above so get back on the boat
 and pull up to the floor above and run through the door. Flip the
 switch you find in here to permanently keep the door open, then begin
 a series of jumps between the two sloped areas. Keeping jumping until
 the pit below closes then you can stand and pull yourself up into the
 opening. Flip the switch to open up a section of the wall back past
 the area with the boat.

 Return to the newly exposed area and kill the workman and the guard
 then push the button on the left to open a timed trapdoor. Run around
 the pool and dash through the trapdoor before it shuts. Go get
 Circuit Breaker #2 which is down to your right. Taking this item
 opens the exit which is also on a timer. Grab the medkit then go and
 press the button on the wall to drain the water where the boat is.
 Trip the exit open again and return back to the area with the boat.
 Jump down onto the boat then spin the wheel to open the door.

 The passage leads off to the left where there is a trapdoor to the
 Bathroom. The double doors should form a bridge for you to cross
 over and get Circuit Breaker #3. If the doors are open you will need
 to go past the trapdoor to find the button which shuts them. Now
 with all three Circuit Breakers, drop down into the Bathroom and
 kill the guard and workman and take their ammo and harpoons.

 Return to the pool room from the beginning of this level and get the
 medkit from the corner of the room. Take a deep breath and swim
 through the passage and flip the switch at the bottom of the tall
 shaft which will open the door up top. Now swim up and out through
 that door and kill the worker, guard and boss. Use your M-16 to kill
 them quickly then take their medkit, shells, and Uzi clips. Plug in
 those breakers into their slots then move the box under the opening
 above and climb up. Take care of another workman then flip the
 switch to flood the room up ahead. Jump across the overhead ducts to
 reach this area.

 Follow the passage and kill the Barracuda when you wade into the
 water. Grab those harpoons over to your right then head through the
 exit to the dark passage on the left where you can kill another
 worker. Make a note of the Cabin Door then continue left to find
 some ammo. In the room with the windows you need to spin the wheel
 to open the door. Enter and flip the switch then run to the other
 side of the room through the timed door to get some flares. Push
 the box and use the switch to open the trapdoor at the end of the
 hall.

 Go to the trapdoor and jump into the ocean. Climb out and wait for
 all of those dangerous underwater obstacles to start swimming
 towards you. Wait for most of them to appear below you - which means
 they aren't guarding the key - then jump in and begin the race
 for the key. The fish are fast swimmers so try not to make and
 drastic course changes. Swim through the opening up ahead and turn
 right. The windows should now be on your right and the Cabin Key
 lies behind the rocks on the left.

 Dodge the shark while getting the key then make a sweeping circle
 back around toward the opening you swam through a minute ago. The
 pack of fish should still be pursuing so head for the opening. As
 you exit through the opening look for a cave opening across from
 where you exit. Swim into the cave and stay along the right wall
 until you can see a small opening above you. Swim to the surface
 and breath and take Secret #3; the Gold Dragon while you rest for
 the final race back to the ship. When you are ready, dive down and
 exit the cave and return to the trap door dodging the fish as
 needed.

 Climb up through the trap door and turn left and return to the
 Cabin Door and use that key. Enter and flip the switch to open a
 trapdoor outside. Now go push the box to flip another switch before
 returning to the cabin where an opening in the ceiling should be
 waiting. Climb up and proceed down the passage until you drop into
 the next room. Make your way around to the right to the hole in the
 floor. Turn and run into the pool room and stop before you go in
 the water. Kill the guard and the boss and take the M-16 ammo. Dodge
 the shots of the frogmen from below and if you need it, go get the
 M-16 from the dark passage.

 Kill the frogmen then jump into the water. If they refuse to make 
 good targets then jump in and tease them then climb out and shoot
 them when they eventually surface. When both are gone dive in and
 move the barrel to reveal the passage which leads to the exit....

------------------------------------------------------------------------
Living Quarters

 Hang a left as you being this next underwater level and pull the
 lever to open the trapdoors ahead. Enter and cross the next room
 taking care of the crewman on the way. Jump to the flat area to find a
 switch up above. Go to the other side of the room and out
 through the opening. Continue down the passage and eliminate the workman
 and the guard and take the harpoons for your efforts.

 As you exit the passage you will need to backflip to avoid some barrels 
 then kill the crewman who arrives on the scene. At the top of
 the ramp, grab onto the ledge and shimmy over to the switch and use it
 to turn off those burners. Head to the left and enter the next passage
 to find and use another switch. Drop through the hole to arrive back
 at the piston room.

 Jump and grab to reach the first piston then begin to cross over the
 rest of them. Kill the guard up ahead then turn right to do a running
 jump to get to the ledge with Secret #1; the Stone Dragon. Once you
 have your prize, do another running jump and grab and pull up to
 continue.

 Follow the winding hall until you reach a box which you can push to
 open the way to a second box. Push the first box two more times then
 you can move in to push the second box. Drop down through the hole to
 flip the switch then jump back up and grab and pull back up to the 
 box area. Return to the pistons and climb back across to the other
 side. With the pistons in their new position you can now reach the
 ledge to the right. A running jump with a grab should let you pull
 up and flip the switch to flood the room with the burners.

 Return to that room and pull the lever which opens the door. Swim
 through the door and kill the frogman on the other side from the
 safety of the room to the left. When he is dead and your lungs are
 filled you need to open that trapdoor in the ceiling of the large
 room. Swim into the cave and head left. Try to keep to the left
 side of the cave and the Giant Moray Eel may just not kill you. Flip
 the switch then head for the trapdoor. Stay out of the moss or you
 will get tangled and drown.

 Kill the guard up above as you exit the trapdoor. Use the switch to
 open the door on the opposite side of the catwalk then enter that
 door to find two switches. Flip the switch on the right then
 immediately flip the left switch to raise some metal devices behind
 you. Flip the first switch and jump right then left then throw the
  left switch. Reverse roll, then run and jumpforward and grab to
 shimmy to the right until you reach the ledge with the switch to open
 the trapdoors.

 Head for the corner where the trapdoor is. Facing the lower slope,
 do a series of jumps between the slopes to grab and pull up to the
 top ledge. Cross over on the ducts and move the box out of the way.
 Shimmy past it and continue along to the large metal beam in the
 center of the room. Continue along the ducts until you can jump
 into the opening in the wall on the other side. A workman is to your
 right so take care of him before proceeding.

 At the end of the hall go to the area where the workman came from.
 Below is Secret #2; the Gold Dragon which is protected by deadly
 glass, so jump over and pull up into the upper area and fall through
 the floor. Take the statue and walk through the deadly glass until
 you can pull yourself back up to the hall.
 
 Continue on and slide down the ramp and shoot the Barracuda which
 waits in the pool below. In the corner is a collapsing panel which
 leads to Secret #3; the Jade Dragon. Stand on it just long enough
 to have it start to break then pull up and kill another pesky fish
 before swimming through the opening to collect this level's final
 secret.

 Use the pillars to make your way to the top of the slope. Watch out
 for the collapsing floor between the two pillars by the window.
 Immediately jump to the taller pillar before you fall through.
 Shimmy across to the right and pull up. Continue up the slope and
 drop into the hall and kill the guard up ahead on the right. 
 Proceed down the walkway and kill another guard to your left. Pull
 the box at the end of the room to open the way to the Theater. Head
 back and jump over the balcony.

 Kill the crewman and the guard who appear below the balcony. Drop
 into the pit where these bad guys used to be and move the box to
 reveal the Theater Key. Push the box back to climb out and kill the
 boss who has just arrived. Head for the Theater and kill the
 crewman who is to the right of the theater door. Enter the theater
 and kill another crewman to the right unless he was already waiting
 behind the door in which case; kill him where he stands.

 A boss and crewman are on the right balcony so kill them and flip 
 the switch nearby. Then go pull the curtain on the stage and kill the
 workman. You may want to light a flare to find the button across the
 pit of glass. Press it to flood the pit back in the previous room
 where you found the Theater Key. Return to that area, killing another
 boss on the way. With the pit full of water, you can now make it
 across and enter the passage and exit this level...

------------------------------------------------------------------------
The Deck

 You start this level under immediate attack from a Flamethrower and a
 workmen to the right. Take care of them quickly then continue around
 to the right and add the Grenade Launcher to your arsenal. Now head
 back to where you started and dive in the water to the right. Exit on
 the left landing to avoid the circling barracuda and kill them from
 their. Then proceed across the ledges to your left to obtain the Stern
 Key.

 Jump back in and facing the hull, turn left and head down to the
 opening in the rocks. Enter then head right and finally left before
 going up to the hole. Exit the water firing at the approaching workman.
 The giant propeller is blocking your exit so keep going until you find
 and kill another Flamethrower standing by a trapdoor. There is a dead
 end below so head for that stack of crates. Push the first one then
 climb on top and push the top box. Drop down and pull the first box
 then go behind it and push it over to the ledge where the Flamethrower
 was. Now you can go and move a third box to reveal a door. Use the
 Stern Key.

 Enter then swim down and head for the switch on the right wall. Use it
 to open the dead end from the previous paragraph Return to the trapdoor
 and flip the switch to drain the room behind the Stern Key door. You
 will need to kill another boss along the way. Now you can move the box
 to find the passage leading past the propeller.

 You should arrive at the raft so jump in the water and head left and
 exit quickly to dispatch another workman on shore before dealing with
 two more frogmen in the water. Facing the raft, you can jump in and
 swim down and to the left to find Secret #1; the Stone Dragon hidden
 in the plants by the rocks.

 Take the statue then turn around and head left around the rocks to
 the tunnel. Watch out for the approaching Barracuda and kill him from
 the safety of dry land. Continue down the tunnel, ignoring the left
 fork, and get the medkit by the hole in the floor and use it to
 totally heal yourself. Hang from the lowest end of the ledge to
 reduce your damage before dropping into the hole and land on the box.
 Take the Cabin Key and go on a shark hunt.

 Kill the first two sharks then kill a third shark who is lurking over
 by where you got the dragon statue. Now return to the tunnel and this
 time take the left fork. Continue up the winding passage until you
 reach the upper deck. Explore the area a bit before dropping down to
 the deck by the pool and kill the Flamethrower and a few friends
 before approaching the strange looking panel on the wall of the pool.
 A frogman swims out as you approach so kill him then take Secret #2;
 the Gold Dragon that he was guarding.

 Some Uzi and M-16 ammo is partially hidden by those boxes near the
 pool. Scarf it all up then head over to where you can see the area
 where you found the Grenade Launcher earlier. Do a running jump to
 the flat ledge then do another running jump to grab and pull up to
 the walkway. Continue forward and do another running jump to the
 orange sloped surface. Head right until you can see the stacked
 boxes below you. Hang here and drop then grab immediately so you can
 shimmy left and pull up. Now do a running jump in the crack in the
 wall.

 Continue down the tunnel jumping across the platforms. Take care of
 the workmen who would try and stop you. Exit the cave and do a
 running jump to grab and pull up to the roof. Head across the roof
 and to the left and jump over the alley to find and enter the
 trapdoor. Kill the workman and load up on ammo. Head for the door
 which will open automatically and pull the box to reveal a switch.
 Flip it to open a door on the upper deck. Go out and up and to the
 right to the door you just opened to find M-16 ammo and the lock
 which happens to match your Cabin Key.

 Fall through the collapsing floor and press the button you find
 there to open the final door on the upper deck. Follow the cave to
 the hole in the floor and retrieve the Storage Shed Key. Now you
 can go to the Storage Shed which is by the propeller. As you head
 back along the walkway by the orange sloped surface Secret #3; the
 Jade Dragon waits for you in a small cave. Jump to the left of the
 cave entrance then shimmy right until you can pull up and take your
 prize. Watch for the glass when you leave. Jump over the glass and
 get ready for a big fight when you land. 

 Two Flamethrower guys are guarding the Storage Shed. Take care of
 these deadly enemies quickly (I recommend the M-16) then open the shed
 with your key to claim the first Artifact of the game - the Seraph.

------------------------------------------------------------------------
Tibetan Foothills

 Follow the trail at the start of this level. Take care of the Eagle as
 you proceed down the trail and down the slope to a large area with
 even larger snow boulders ready to crush you. Jump past the first ones
 then run to the left passage to avoid the rest. Jump through the ice
 then as you hit the icy slope, jump again to land on the path to the
 right. Follow the path to a large canyon with a hut and a snowmobile.
 Kill the attacking eagle before proceeding.

 Turn and hang down and drop to start sliding down a slope. Grab again
 so you hang from the bottom edge then drop again to the cave entrance.
 If you miss the ledge you can always try again by climbing the ladder
 then jumping back to the slope to slide and repeat the grab and drop.
 Follow the cave until you can jump in the pool and cross over. As you
 exit the water all those sharp icicles will fall on you. Drop back
 into the water to avoid them before climbing out onto the textured
 surface and up to a hole in the wall.

 Take the left passage from here until you arrive back outside where
 you can do a running jump to the next ledge followed by another
 running jump to the ledge by the hut. Nab the medkit then climb up
 the cliff to the hut. Kill the two mercenaries who are guarding the
 snowmobile then go get Secret #1; the Stone Dragon from the ledge to
 the right of the cave entrance.

 Now you can proceed down the passage and kill any enemies you
 encounter. When you arrive in the open area with the ramps you need
 to perform a series of jump until you are ready to enter the cave
 with the large stone blocking the way. Jump over the wall on the
 first ramp. When you reach the long ramp leading towards the wall,
 you will want to kill the leopards lurking to the left. Jump the gap
 and hop on the snowmobile and jump it across staying to the left.
 Another jump should take you to a fork in the trail where you can
 park and proceed on foot.

 Head to the right and grab the grenades before climbing the ladder
 to flip a switch which opens the gate up ahead. Kill some more
 mercenaries before getting back on the snowmobile and heading
 through the gate you just opened killing another mercenary along the
 way. Leave the snowmobile behind in the large cave, and kill two more
 advancing mercenaries.

 Head out onto the ledge and do a running jump over to the ledge on
 the right to obtain Secret #2; the Jade Dragon, then return to the
 snowmobile. Two leopards will be milling around the area so kill them
 before making the big jump. Continue left while avoiding more of
 those giant snowballs until you reach a cave. Dismount and enter the
 cave.

 A short exploration of the caves reveals a passage to the left as
 well as a switch by a gate and a ladder. The ladder is what's
 important now, so return outside and head for the ladder. Jump over
 it then grab the ledge as you slide back down. Now climb down to the
 cave and get the Drawbridge Key and continue on until you reach the
 ice walls. Kill the mercenary behind the ice then head for the hole
 to get some grenades and kill three leopards. Return to the ladder
 area by doing a running jump then a grab and pull up to get back to
 the snowmobile.

 Now you can use the key to lower the bridge so you can ride over to
 the warning sign. Dislodge all those giant snowballs before
 attempting to ride across this area. At the bottom of the avalanche
 is the Hut Key which is guarded by a mercenary riding a snowmobile
 equipped with machine guns - not a factory option! Kill him from
 relative safety of the area to the left of the key. You can take his
 snowmobile when he is dead but it won't make the jump you need to
 make on your way back so you may as well leave it behind. Take the
 Hut Key and begin the long trek back to the hut.

 Back at the hut, enter to find the M-16, ammo for the Uzi and some
 medkits. Flip the switch then dash for the door to kill the
 advancing enemy. Keep above the enemy and pick them off one at a
 time. When the battle is over you should have a new snowmobile
 complete with machine guns. A nearby ladder leads down to Secret #3;
 the Gold Dragon. Avoid the rolling snowball by jumping left before 
 claiming your prize. Climb back up and get on your new snowmobile.

 Two more guys on snowmobiles are waiting up ahead. Let them come to
 you and take them on one at a time. When they are dead, continue
 to the other end of the valley and push the stone to continue. At
 the edge of the abyss you can shoot the guy below to your right. Now
 ride your snowmobile right off the cliff and watch as Lara leaps to
 safety as the snowmobile is consumed in a fireball below. Pull up onto
 the ledge and take the trail to exit this level...

------------------------------------------------------------------------
Barkhang Monastery

 A gang of mercenaries greets you as you arrive at the Monastery. Start
 fighting them best you can until a Priest and two Monks arrive. Monks
 hate mercenaries and will fight them whenever they see each other.
 Monks will not attack Lara unless she attacks them first, so watch out
 for "friendly fire". When all the "enemies" are dead you can climb the
 ladder across from the double doors. Watch out for the birds who attack
 while you climb then jump to the ledge to the right and finally jump to
 a slope to slide down to grab the crank.

 Drop and hang then drop and grab the ledge below to shimmy left and
 enter the Monastery through the window. A Monk should pass by to your
 left so follow him until you reach the locked door to the Strongroom.
 A mercenary should break through a nearby window so grab the grenades
 from the ledge outside then return to the hall and head for the door
 on the left.

 If you haven't already kill the mercenary then he should be following
 you, so lead him past the Monk and let him do your dirty work. Now you
 can climb the ladder to the walkway above the Monastery's main room
 where you will find the Main Hall Key being guarded by a Monk. Walk
 around the walkway then follow the path past the rolling boulders.

 Find the box where the second boulder came to rest and push it. Then
 go to the pool and jump in. The current is strong and you will be
 pulled to the bottom so find the underwater tunnel to escape the
 current. Follow the tunnel until you take a tremendous plunge into a
 pool and darkness. Use a flare to light the passage and begin the
 dangerous journey past the deadly doors. These doors are similar to
 the swordsmen guards back in Bartoli's Hideout. Inch up as close as
 you can get then run past them.

 When you reach the ladder you can climb to the room above and team
 up with a Monk to kick some butt. Move the boxes to reveal the exit
 then take Prayer Wheel #1 from the dark area. Taking the wheel trips
 the burners so hug the right wall and jump from the where you tool
 the wheel to the edge closest to the first burners. One more jump
 should take you over the second row then you can return back to the
 Main Hall and use that key.

 Past the door is a Priest and two more Monks. They will assist you
 in combat if you lead them over to the railing. Enter the door on
 the right and continue through the room to the passage on the other
 side to the left. Do a running jump over some blades then head down
 a long hall and enter the left door to acquire the Strongroom Key
 from a Monk.

 Return to the Strongroom and obtain the Rooftop Key. Now return to
 the hall where you first saw the Monk after coming in through the
 window. This time take the door on the right to enter a room with
 a locked door which just happens to fit your new key exactly. Hug
 the left wall to get safely past the rolling blades and continue to
 the next passage.

 Behind the gold statue is a switch to turn off the burners in the
 upcoming hall. Flip the switch and make a run for the door on the
 left about halfway down the hall. Enter the room, running past two
 Monks and climb up the ladder. The Monks will take care of the
 mercenaries but feel free to help if you want. Head for the
 courtyard to find and flip another switch which opens a pair of
 trapdoors. Break the glass to obtain the Gemstones needed to open
 some upcoming doors.

 Around the corner is a switch so use it and then use a Gemstone
 between the gold statues to open a door. Enter and pull the box
 two times to get Prayer Wheel #2. Now return to the area where you
 got the Strongroom Key and climb the ladder. Do a running jump to
 pull up onto the hand of the statue then you can climb to the
 higher hand and finally do a running jump to the statue's head. Go
 across the head to reach the next hand so you can use a Gemstone
 in the socket up above to open a trapdoor below.

 Before you jump into the trapdoor, head for the hall by the base
 of the statue and circle around and jump to the ramp and pull up
 to get Secret #1; the Gold Dragon which is waiting behind the
 statue. Back in the hall you should pass another Monk on your way
 to the room on the right. Pull the box to the left out and put in
 between the barrels. Now you can move the next box to get the
 ammo out from under it. Now you can push the next box so you can
 get behind it and push it next to the door.

 Now move the boxes so that one is in front of the door and the
 other is next to the stack of boxes. This should allow you to pull the
 top box out to reveal some harpoons. Return to the hall and head right
 to pass by three Monks on your way to the room on your left. The
 room is filled with water which needs to be drained before proceeding.

 Before you drain the room you will want to get Secret #2; the Stone
 Dragon. Swim to the far side of the room and into the small opening
 past the ladder to obtain the statue. Now you can return to the
 previous room with the trapdoor you opened earlier. Drop down and
 follow the passage until you find a switch. Flip it to open a door
 then enter that room and push the box to drain the room you just got
 the dragon from. With the water drained you are unable to reach the
 opening which previously housed the dragon, but you can push the box
 on the ledge to obtain Prayer Wheel #3.

 Now you can head for the passage leading from the room at the end of
 the large hall. Take care of the mercenaries then get ready for a
 truly evil puzzle. Head for the burner which extinguishes as you
 approach. Jump and dive over the burner and into the tunnel beyond
 avoiding the deadly spikes swinging back and forth. Turn and climb up
 to the ledge and wait for the blades to roll past to the left then
 jump over the hole. The next burner should turn off and you can run
 to the next passage. Climb up to the right ledge to spot the door
 with the rolling blades between it and you.

 Do a timed run into the door and obtain the Trapdoor Key then return
 to the hall with the rolling blades. Dodge the blades as you make
 your way to a small passage on your left and trigger a blade trap.
 Make your way past both of the deadly blade traps to obtain Secret
 #3; the Jade Dragon before returning to the room where you obtained
 the last key.

 You should now be back in the room you drained earlier so use the
 Trapdoor Key to open and enter. Climb up to find a switch which
 opens the double doors back near the statue and lets in some
 mercenaries. Outside, you need to follow the trail until you find the
 ladder behind the rocks to the left. Climb up and head for the bridge
 shooting the eagle coming in from behind and the mercenary up ahead.
 Kill some crows after you go across the bridge then make your way to
 the top of the building by using the well spaced ledges. Enter to
 obtain Prayer Wheel #4.

 Now Lara needs to get back to the room where you obtained all the
 ammo by moving the boxes. You will pass by those double doors you
 opening a few minute ago so watch out for the mercenaries you let in.
 You may get some assistance from the nearby Monks during this fight.
 Enter the room with the boxes and take the passage. Grab when you
 start to fall in the trapdoor and you willcatch onto a ladder. Climb
 up and continue down the passage taking a right then a left then head
 up the stairs towards the window.

 Mercenaries swarm in behind you so leap out of the window. Another
 Priest and two more Monks are down below so flip the switch on the
 wall to open the door. The Priest and Monks will go fight the
 mercenaries. Go help them out as they are seriously outnumbered. When
 everyone is dead you can then climb the ladders up to Prayer Wheel #5.

 Now that you have all five of the Prayer Wheels you can return to the
 statue room and go to the room on the left. Use the Prayer Wheels on
 the sides of the large double door to open a small door to a ramp
 which leads to the area where you can use the Seraph to open the
 final door and exit this level.

------------------------------------------------------------------------
Catacombs of the Talion

 Head to the side of the stairs and grab the crack in the left wall and
 shimmy right until you can pull up to obtain Secret #1; the Stone
 Dragon and some flares. Climb down the ladder and kill your first Yeti
 then flip the switch to open the door above. Climb back up the ladder
 and slide then backflip to the ledge and kill the leopard.

 Kill a pair of mercenaries as you head down the stairs and more
 leopards attack as you explore the area. Grab the medkit after you go
 through the open door. Your next quest is sitting in that cage up
 above so run up the slope to trigger the snowballs. Dodge them as you
 make your way to the ledge on the right then run across the floor
 which crumbles beneath you and climb the ladder above the deadly
 spikes. Climb to the top and backflip over to the switch which raises
 the cage and lets you take the Mask. The pool will now drain and the
 floor opens up.

 Go back down and jump the pit with the spikes and use the Mask next
 to the gate. As soon as you arrive on the next slope, more snowballs
 start rolling towards you. Climb onto the left wall to avoid the
 snowballs. Four leopards will now arrive to add to your excitement.
 There are more snowballs waiting to crush you should you decide to
 return to the slope. Find the ladder which is to the right of the
 snowballs starting position and climb it to reach a ledge with some
 grenades. You will need another Mask to continue up here so instead
 return to the crack in the wall.

 Four leopards surround you when you venture into the area past the
 crack. Continue towards the glacier where more leopards challenge
 you. Climb the rocks to the left to discover a pool in which the
 second Mask lies. Mercenaries will be waiting for you as you make
 your way back to the ledge where you obtained the grenades. Use the
 Mask and enter.

 Four yeti are locked up in this room - that is until you flip the
 switch on the wall which turns on the lights and opens the cages.
 These guys take a lot of ammo so just keep plugging them with
 everything you've got. Use the stairs to your strategic advantage.
 When they are all dead you can use the block to keep the bars open
 over by the switch. Flip the switch and grab the grenades from the
 hall before returning to the crack in the wall. More mercenaries
 are waiting.

 Head through the open door as more snowballs roll toward you. Make
 your way to the safe zone over to the left of the rope bridge and
 the snowballs will roll past. Now you can continue up and do a
 running jump to grab onto the ladder and climb to the top of the
 glacier. Dive into the pool below and exit to the shore to avoid
 the barracuda and frostbite. Continue into the next room and head
 left.

 When you are standing on a ledge and getting ready to jump to the
 next turn and find the ladder. Climb up and go right to drop onto a
 sliding ledge. Do a double jump to land on a flat ledge where you
 can obtain Secret #2; the Jade Dragon. Jump to grab the ladder to
 return to the mission at hand. Continue across the pool and climb
 up the block near the door. Do a running jump to grab the bottom of
 the ladder and climb to the top where you can jump back to land on a
 ledge with a switch. Flip it to open the door below then return to
 the ground and enter the door.

 Dodge and attack the leopard which pounces from the left. When he
 is dead you can flip the switch to open the doors back where you
 used the first Mask. Now you need to go all the way back to those
 doors and enter. After you enter, do a running jump over the pit and
 kill the leopards before you drop down to their former location.
 Flip the switch you find here to open the doors and kill the last
 leopard when he arrives. Grab the items from the corner before you
 head back up.

 More snowballs lie ahead. Jump forward to send them rolling your
 way. Jump back then forward again to land on the other side of this
 minor trap. Another slope and more snowballs, but this time after
 you trigger them they will break through the door at the bottom
 allowing you to enter. Stand on the left floor panel to open a
 door and carefully enter this room.

 This room is full of spikes so WALK when you enter. Right after you
 enter turn to the left and climb the textured wall surface to reach
 the ledge above which has Secret #3; the Gold Dragon. Return to the
 floor and walk towards the door leading to the previous room.  When
 it opens you need to jump through and land on the ramp. Jump
 forward over the snowballs to trigger a floor panel which opens the
 door to the exit. Immediately jump back and do a reverse roll and
 jump back into the room with the spikes. Make your way to the exit
 door then do a running jump to reach the ladder which you can them
 climb down and enter the tunnel which leaves this level...

------------------------------------------------------------------------
Ice Palace

 Shoot the bell to open the door which leads to several Yeti in cages.
 The floor has several springboards which will catapult Lara towards the
 ceiling. The small springboard over to the right will launch Lara up to
 a ledge where you can obtain a medkit. Return to the floor and line up
 with the springboard and the bell opening in the ceiling. Start
 shooting as you leave the ground and hit the bell in midair top open
 one of the nearby gates. When you land, you can grab the ledge to stop
 your slide.

 Now run towards the open gate and hit the larger springboard. Grab in
 midair to hang onto the ledge where you can pull up and grab the Uzi
 ammo before flipping the switch. This frees the Yeti which you can
 dispose of before continuing. A hole should be accessible now that the
 cages are down. Inside you can get a medkit and kill another Yeti
 before flipping the nearby switch. In the narrow cage, find and pull
 the moveable block out then push it to once side. Secret #1; the Gold
 Dragon sits on a pillar if you have the nerve to take it. Don't
 bother trying to jump over to it - a handy invisible bridge is
 already there. All you have to do is walk over and take it.

 Return to the main cage room to find a new ledge which the last
 switch created. A small springboard below will shoot you to the ledge
 so you can grab on and pull up. Another bell is up here and you need
 to jump and shoot it to open the remaining gate. Return to the main
 floor by sliding down the ledge and hanging before you drop to avoid
 taking damage. Go through the two open gates and spot the next
 springboard and the ledge above.

 Head to the left so you can line up your approach to the springboard
 with the ledge. When you launch you can grab the ledge and pull up
 and backflip over to a sliding ledge. Continue to jump as Lara jumps
 back and forth between the two sloped ledges. Now make Lara
 jump to the right and continue jumping until you see another bell.
 Shoot the bell then start jumping to the left to return back to the
 flat area to the left.

 To the locked door to find it is now open. Head up the ladder and
 get off on your left to do a running jump over to the walkway. Kill
 the Yeti that attacks from the left then take the flares and continue
 until you reach some tigers. Kill them then light a flare to locate
 Secret #2; the Stone Dragon, which is hiding in the darkness. You can
 jump over the ramp to get it. Follow the ramp to the locked door on
 the right and head down the cave. Take the medkit on the left and
 follow the tunnel killing some more tigers before you finally obtain
 the Mask. Return back to the previously locked door to find it is now
 open. Continue along the path and kill the Yeti when you drop down.
 Another Yeti waits for you below and you must shoot him through one
 of the holes.

 Spikes line the floor over in the dark area so head over to the
 opposite end of the room and grab the medkit. Now you need to examine
 the beams for one with a different texture. When you find it, you
 need to hang and drop down into the center of that hole. Light a
 flare to reveal a medkit and some ammo and there's even a place for
 your Mask over by the window, outside on the ledge. With the Mask in
 place, head off to the right to find the door that just opened in the
 dark area.

 Head across the bridge and take the flares on your way up to the
 ledge with the switch. Flip the switch to melt the ice and uncover
 the Gong Hammer. As you head towards the pool, two tigers attack.
 Kill them then go get the shells by the glacier and the Uzi clips
 from the pool. Taking the hammer will release the barracuda so
 swim past it and into the next room where you can kill another Yeti
 then return to take the Gong Hammer.

 Return to the area where you previously killed the three Yeti and
 kill a forth one approaching from the left. You can disarm the icicle
 by the door by pulling up and dropping down from the side of the
 ramp. Kill another Yeti beyond that door and take the Grenade
 Launcher if needed. Now you can head down the right passage to the
 Ice Palace.

 There are some more snowballs beyond the opening ahead. The first two
 waves will roll past as you near the opening but you will need to
 jump back to avoid the third set after you trigger it. Go through the
 opening and head off to the left as more snowballs coming rolling
 toward you. Over to the right is a block which you can jump to and
 avoid the snowballs.

 Continue to a steep slope then slide down backwards so you can grab
 the edge and shimmy to the left until you are lined up with a ledge
 behind you. Pull up and jump back to land on the ledge then proceed
 to the next obstacle. The wall of ice can be climbed so get a
 running start and jump and grab on then climb up to the cave above.
 Slide down the steep slope which leads to the Palace. Make sure to
 hang before you drop to reduce the damage from the fall. The Gong
 awaits so get out your Gong Hammer and give it your best shot.

 The Palace doors should now be open, but before you enter, go get
 Secret #3; the Jade Dragon. Head to the left of the Ice Palace and
 find the ladder. Climb down and head left. You'll want to light a
 flare to see where you are going. Continue down to the second
 ledge and flip the switch to open the hut which is just outside the
 Ice Palace. Climb back up the ladder and return to the hut to get
 the final secret for this level.

 You can now enter the Ice Palace and claim the big prize for this
 level - the Talion. Of course every big prize has equally dangerous
 consequences and this one comes in the form of the Guardian of the
 Talion; a giant wingless Eagle creature who appears after you have
 claimed the Talion and try to leave the Palace.

 This guy is pretty hard to kill. A dozen grenades should do the job
 nicely if you have that many and can aim them well. You can also use
 the hut for shelter if you need to heal yourself or something. If you
 are feeling "lucky" there are Uzi clips and a medkit inside the
 Guardian's cave. Once the Guardian is dead your adventure continues....

------------------------------------------------------------------------
Temple of Xian

 After you jump over the swinging blade you will find yourself sliding
 down a slope towards a waterfall. As you slide you need to jump and
 turn so you land and continue to slide backwards. Grab the ledge as
 you fall then shimmy to the left and pull up to claim Secret #1; the
 Gold Dragon. Don't ask me how you would have figured that out on your
 own.

 Now you can jump, dive or drop into the pool below. Eliminate the
 fish before you begin your exploration of the area. A medkit waits for
 you in a short underwater passage - everything else must wait. Exit
 the water over by the Temple Doors and claim the shells on the left
 then go on a Tiger hunt as two of them are waiting to jump you over by
 the stairs.

 Head up the stairs and use the springboard to launch yourself to the
 room of the temple. Go flip the switch on the other side of the roof
 to open a trapdoor above the ladder and summon an Eagle. Kill the
 Eagle as you head for the trapdoor. Make sure to hang and drop when
 leaving the roof to avoid unnecessary damage. Now you can climb the
 ladder and kill that Spider before he gets too close.

 Enter the large room and take the ladder down. At the bottom, drop
 and grab to cling to the ledge. Pull up and look down to see Secret
 #2; the Stone Dragon. Find and use the crack in the wall to shimmy
 right to get the dragon, then shimmy back to continue the adventure.
 Kill another spider as you near the red liquid then jump to the
 ladder and climb up. You should soon arrive in a room with a pit full
 of spikes.

 Go to the wall opposite the pit and climb up and over to the right.
 When you are against the right wall do a backflip to land on a ramp
 then jump immediately to land on top of the wall. Continue along the
 top of the wall until you can see the plank on the other side. It's
 going to break away when you hit it so make sure to be standing on
 the portion furthest from the wall when it does. Grab some shells
 from the block below then do a running jump from the left of that
 block to land on a sliding slope. Jump again before you hit the spikes
 to land on another ramp then jump again and turn to the right to land
 on another slope which you can slide down to safety. Grab those
 grenades while your here then climb up the large block and then onto
 the second before grabbing the ledge above. Now shimmy along that
 ledge to the left until you can pull up and flip the switch to open
 the main Temple Doors. The nearby path should lead you back to the
 waterfall and the doors you just opened.
 
 Only four of the eight statues in this room will attack and those are
 on proximity triggers so if you keep your distance you won't have to
 mess with them. Grab the M-16 ammo and head for the open door. You
 should now be on a ledge overlooking the room below with the red
 liquid. Do a running jump and land on the first ledge and slide
 forward, jumping when you reach the bottom to land on the next
 ramp. Slide and jump again then two more jumps to grab onto the ledge
 and pull up. Now you can climb the blocks and continue around
 the top of the room doing one last running jump to grab and pull up
 to reach the exit.

 Continue down the short hall towards the switch. A trapdoor will open
 and you will fall in. After you get back up, immediately start
 running toward the switch as the walls start to close in. Flip the
 switch to open the door behind you then do a reverse roll and head
 for the door before the spiked wall gets you.

 Continue down the passage until the first red rock comes rolling
 towards you. A quick jump back then to the left will send it rolling
 harmlessly past you. The second rock is triggered when you near the
 top left corner of the ramp. The third blocks your way to the
 ladder so you need to trigger it then avoid it before continuing up
 the ladder. At the top of the ladder is a very dark room so light a
 flare to check it out.

 Flip the switch to the right of the exit then reverse roll to kill the
 tiger which is pounces from behind. Climb up into the open passage and
 head towards the blades. Face away from the blades and go to the far
 left then drop and grab then drop again to land out of striking range
 of the blades. More rolling blades block your way to the exit in the
 opposite corner so wait for them to leave you a gap then make a run
 for door.

 You should now be up in some rafters and two Eagles aren't happy about
 that. Kill them then head for the button on the left wall. Pushing the
 button opens the doors at the opposite end - but only for a short time
 so you need to push the button then do a reverse roll then do a
 flawless series of running jumps across the rafters to get inside
 before the door slams shut.

 This next trap isn't too bad if you take your time. Simply follow the
 passage while staying on one side and watch the shadows of the
 swinging spikes. Get the timing down and it's pretty easy. When you
 reach the other side you will be in a new hall with buttons on either
 side. Press the right button which raises the floor then jump left
 and push that button which opens the door. Start running to the right
 into the hall and keep on running as the floor collapses. When you
 enter the next area a red metal ball drops down behind you so keep on
 running to the end of the walkway and jump to grab and pull up to the
 ledge. On the platform beneath the statue is the Dragon Seal which
 opens the door back in the first room of this temple.

 Now you can jump to the ledge to the right and climb the blocks to
 get some ammo and kill another spider hiding in the dark room. You
 should find some more ammo and a switch, which creates a bridge
 across that red liquid. Exit this area by going to the other side of
 the statue's head. Jump across the series of ledges above the red
 liquid then do a running jump to the sloped ledge in the center of
 the room. Jump and grab to hang from the block then pull up and
 slide down the other side and jump to the flat pillar. From here you
 can do another running jump to grab the ledge to the right near the
 wall. Pull up then do a running jump to the ledge next to the
 springboard.

 Move to the center of the platform you are standing on and jump to
 the springboard to launch yourself to the high platform on the side
 of the tall structure. A boulder starts heading your way as you land
 so jump back and grab the edge of the platform so the boulder rolls
 harmlessly overhead. Now you can make the climb to the top of the
 structure by going from platform to platform. When another boulder
 comes headed your way just run to the white bricks and wait for it
 to pass.

 From the white bricks, slide down and land on the springboard to
 launch up to the ledge in the rafters. Do a running jump to grab
 and pull up to the next ledge which has Secret #3; the Jade Dragon.
 Simply jump back to the structure from this ledge to resume the
 mission at hand.

 Climb up to the platform where an Eagle attacks. Kill it, then
 jump and pull up to the next level then do a running jump to put
 yourself just one standing jump from the door. Pull the box out two
 times and continue to the next room where you can flip the switch
 to open the trapdoor and drop down to a long slope. The red metal
 ball from earlier is now chasing you so head down and turn left
 until you reach the slide. The ball stops but you don't as you
 slide down to the rafters above that first temple room. Below are
 some tigers, so kill them all before you drop down to use your
 Dragon Seal.

 Follow the passage past this door avoiding the rolling blade until
 you arrive at a slide which deposits you in a room with some
 switches. Only the green switches matter and all three need to be
 flipped to open the door before the spiked ceiling impales you.
 Continue on across the platforms until you reach the ledge above
 the pool with the fish. Kill them from up here before you dive in.

 Flip the underwater switch to raise the water level then head to
 the surface and enter the tunnel which was previously out or reach.
 Leave the lever on the left alone and continue down the right
 passage. You can take the medkit if you want, but unless you are
 an expert at swimming you will have to return to the surface and
 catch your breath before coming back. Since you probably already
 have several medkits, leave this one alone and continue down the
 tunnel until you can pull the lever. Swim back out and fill your
 lungs before swimming back to the tunnel and go through the open
 door to find and pull another level which opens a door back out
 in the main pool. Refill those lungs once more then dive down
 and go through the door you just opened and pull that lever. This
 opens the door above, behind which are M-16 clips and two boxes
 of shells. 

 Wade into the next room and flip the switch. Keep ahead of the
 moving spiked wall and fall through the trapdoor. The current
 should take you right to the Gold Key and the gate should open as
 you near it. You should end up back in the starting room at the
 base of the falls. The key you just obtained fits the lock at the
 top of the ladder in this room and opens the underwater gate also
 in this area. 

 Once the gate is open, continue down this passage heading right
 then take the right branch of the fork. Swim through the grating
 and head for the left wall. The lever you seek is behind the
 second pillar so pull it to open the exit to this area and clear
 the path to the Silver Key. A Fighting Fish should be attacking
 now (or very soon). Kill him but don't waste too much air as
 you can always out-swim him. Continue around the pillar to find
 the exit and head that way. When you reach the fork, take the
 other passage this time and swim up into the door you just
 opened and into the cave. Climb onto the ledge and if you haven't
 done so already - kill that fish! 

 This area is infested with spiders so eliminate all you
 encounter. Some Uzi clips are near that giant spider web, as are
 more spiders. When you reach the large cave there are even more
 giant spiders to deal with. Kill them all then start making your
 way up the ledges until you can do a running jump to the pillar
 in the center of the cave. Now you can do another running jump
 to grab and pull up to the pillar by the door. Jump and grab and
 pull up to the passage and follow it to the next area. From that
 end of the passage, do a running jump and grab and pull up to the
 pillar in the center of the rocks. The Silver Key rests on the
 tallest rock. Get the key then return to the water and swim back
 to the main Temple doors. You key opens the only remaining door
 in this area.
 
 Continue through this last door an jump and pull up to continue
 up the slope. Dodge the red balls as they roll down the slope.
 When you reach the top, get the ammo then head left and cross
 the bridge killing a Tiger and an Eagle along the way. A second
 Tiger waits on the other side of the bridge so kill him before
 climbing up onto the sloped pillar. Jump back onto the next
 taller ledge and a fork in the path. Take the path with the
 rolling blade by doing a double jump as the blade starts
 heading for the opposite end of the platform above. Then go
 left and slide down the slope backwards so you can grab on as
 you fall off. Get on the ladder and climb down to the next
 ledge and hang and drop down to the next one to get some Uzi
 clips before dropping through the nearby hole to return to the
 front of the Temple.
 
 Return to the fork and get past the rolling blade once more and head
 for the room with a bridge and another rolling blade. Get some Uzi
 clips and the medkit then run across the bridge with the blade in
 hot pursuit. Head towards the button on the left once you get across
 to avoid the blade. Press the button to open a door at the end of
 the passage you haven't been to yet leading from the fork. Now get
 the timing down on the rolling blade and make another run across the
 bridge, through the room and back to the fork and take the other
 direction.
 
 This passage has a some springboards which must be done in a certain
 sequence. Stand with your back to the first and do a backflip onto
 it to launch up to the rest of the springboards. When the ride is
 over you need to kill another Eagle before jumping and pulling up to
 the ledge in front of you. The doors should be open so enter.
 
 Continue until you can jump to the square ledge near the lock. Jump
 to the left box then quickly climb up the ladder as the spiked wall
 closes in. Drop down to the ledge on the right then start running
 and jump from the ledge over to the ladder and climb up to avoid
 another spiked wall. Continue until you find a switch which opens
 one of the gratings you walked past only moments ago. Return to the
 opening to see the Main Chamber Key resting on top of a pillar. Get
 the key then begin a somewhat fun slide down the curving slope around
 this pillar to the floor.

 Continue on to end up on a pillar near the door you opened with the
 button earlier. Jump over to the lock and use the key which will
 raise a metal grating next to a pillar. Turn and do a running jump
 and grab and pull up to go in that direction. Climb the ladder and
 exit towards the spikes on the right. Jump over the spikes and keep
 climbing the ladder and ignore the switch on the right. You should
 now be back in the area where you found the Main Chamber Key. A
 second grating is now open and there is a second and taller pillar
 you need to reach, so go through the open grate and head left to do
 a running jump and grab and pull up to get on the ledge. You'll
 reach a slope that sends you sliding toward the pillar with the
 serpent so jump as you begin to slide to reach the pillar. After a
 short slide down the serpent you will reach a flat area next to a
 ladder.

 Climb the ladder until you reach the blade then do a jump back to
 the sloped surface then forward again to regain another ladder
 above the blade. Climb this until you reach another blade. A ladder
 is behind you this time so you need to jump back and twist in midair
 and grab onto the new ladder. Continue the climb and make a short
 sideways jog to the right to finish the trip to the top where you can
 finally exit this level...

------------------------------------------------------------------------
Floating Islands

 This is it - the final level of the game. The enemies get tougher so
 load your weapons and let's get started. You are greeted by a Warrior
 who is flying in from the right. Warriors are very dangerous when they
 get close enough to fight you, but the catch is they are super-slow in
 getting close to you. Use this to your advantage and kill them before
 they ever get close enough to fight. In fact, you can usually use your
 pistols to kill these slow moving targets and save your bigger and
 better ammo for those who deserve it.

 Kill the Warrior then get the medkit over to the left then head for
 the other end of the island. The first of two Mystic Plaques you need
 to advance is below you on another small island. Step back and do a
 running jump to the slope on the next island. When you land you will
 slide forward so go about halfway down the slope then jump again to
 reach the next slope and follow up with another jump to the next
 island. Grab onto the edge of the opening by the large gold
 structure and pull up to find a switch which opens a trapdoor on
 another island.

 Continue along the hall and slide down the ramp, jumping from the
 bottom to land on another slope on the next island with that trapdoor
 you just opened. Three Xian Guards are on duty. The first attacks
 when you arrive. It's best to only have to fight these guys one at a
 time so try not to wake up the next one until the first is dead.
 These guys are fast and deadly so kill them quick and dodge their
 attacks. The second guard wake up when you advance towards the front
 of the island.

 Jump and pull up through the trapdoor to wake the third guard below
 when you step on the raised platform inside. You can try to kill him
 through the trap door but it may take awhile. Get the first Mystic
 Plaque, some flares, Uzi clips and a medkit before dropping back
 down to finish off the last guard (if you already didn't). Now look
 for a flat rock over by the tree. Jump and pull up to the roof to get
 Secret #1; the Jade Dragon. Head for the other side of the island
 opposite where you arrived and do a hang, drop and grab to reach the
 ledge below which has a switch that opens the exit.

 Do a running jump to the exit then another running jump to the next
 island. Head to the other end of that island and jump to the left to
 reach the rocks above. You should be able to see an island that
 resembles some stairs so head off in that direction and do a running
 jump to grab and pull up. Pull up two more times to reach the first
 step then climb all the steps to the top. Head right and do another
 running jump to another stairway. Turn and go up the stairs killing
 the Warrior you meet about halfway up. His friend comes to life when
 you reach the top of the steps so kill him too.

 When the steps end head to the left above the door and jump to the
 first slope you landed on when you jumped from the first island. This
 time do a running jump and slide and grab to hang from the bottom of
 the slope. Drop to the ledge below then do a running jump to reach the
 island with the second Mystic Plaque. Another running jump should
 having you grabbing on to the right of the crest on the nearby island
 where you can do another jump to the large island where you obtained
 the other Plaque. Continue back to the foot of the green stairs by
 the door where you use the two Plaques.

 You need to jump to the platform in front of the doors you open with
 the Plaques. You start this jump from a sloped ledge with a tricky
 "take off" point. As you do the running jump and grab manuever you've
 done hundreds of times before, make sure you are angled to the left
 otherwise you will run right off the ledge and into oblivion. When
  you do land in front of the doors, grabthe Uzi ammo and use the
 Plaques and enter the door.

 A Warrior approaches from below and to the left. Take evasive action
 as necessary and pelt this guy with pistol fire until he dies. You
 should be able to spot Secret #2; the Stone Dragon from the bridge.
 It is on the left in a small opening behind the tree on the other side
 of the bridge. If you stand with your back to that opening then step
 to the left as far as you can then step back as far as you can then
 jump backwards you will land in the tunnel that takes you to your
 prize. Getting back out of here is just as tough. Stand on the flat
 surface to the right of the opening and with your back to the wall
 and jump to land just above the sloped surface. One last jump should
 take you out of the tunnel and back to the tree by the bridge.

 Stand one step away from the green boulder and face away. Backflip
 onto the rock and do another backflip to end up sliding so grab on
 and hang from the edge as the boulder goes rolling by. Drop down and
 get the medkit and kill another Warrior. Enter the building and
 climb onto the sloped green block then jump from the high part of
 the slope to grab and pull up to the roof. Keep going until you can
 pull up into a passage in the sandy rock and follow it to return to
 the bridge. Now return to the slope where you triggered the green
 boulder and slide down again - this time forward so you can jump to
 the slope across the gap. Continue up that ramp until you can see
 some bricks. Head right and do a running jump and grab to pull up
 onto the next island. The rope slide begins here so begin the ride
 but make sure to drop off as you pass over the lower bridge.

 Another Xian Guard comes to life when you enter the building on the
 lower level. Two more guard the switch which opens the door at the
 end of the rope slide. Kill all three then flip the switch then
 enter the next room and take the rope slide to the other wall. Make
 sure you grab as you leave the slide or you will be up to your
 ponytail in hot lava. Climb up then across the gold structure and
 continue to the right. Grab onto the green ledge and shimmy left and
 drop down. Now your path should be clear, so follow it back to the
 top of the first rope slide which has conveniently reset itself.
 Grab and don't let go until the entire ride is over.

 You are now in a hall with two rooms leading off. Both rooms are
 death traps so stick to the hall. From one side of the hall, jump to
 the area to the right of the room where you can see a block. Touching
 the block summons a Warrior who appears near the open door you just
 slid through. Kill him then move the block so you can jump up then
 climb up to the ledge. A switch which creates a bridge over the lava
 is waiting to be flipped on that pillar, then you can pull up to the
 stone wall by the lava and get some M-16 clips.

 To avoid those blades, hang and drop down the two steps in the right
 corner then jump to the bridge and flip the switch to open the
 trapdoor. Return to the wall and get ready for a tricky jump. Do a
 running jump towards the trapdoor and grab while in midair. Grabbing
 will change the arc of your jump so you can sail right into the
 trapdoor. Stock up on shotgun shells when you land then continue to
 the end of the room and flip the switch to open a trapdoor back in
 the main room.

 Return to the pool and dive down to find a tunnel leading off to the
 left. Follow it into the larger room and surface to one side to
 avoid the blades overhead. There is a switch above the passage here
 which turns off the swinging blades allowing your to get back to the
 large lava room and go through that door you just opened. Push the
 box over to the pillar by that door then climb up and jump into the
 door. You will have to alter your arc again as the ceiling is quite
 low here.

 In this hall is a door and the switch is above the room with the
 spikes in the floor. Jump forward and grab to catch the crack and
 shimmy left to pull up. When you are done a running jump towards
 the left edge of the opening will bring you back to the hall. Now
 you can enter the room to find two more sealed doors and another
 Xian Guard who doesn't even wake up. Drop into the hole in the
 floor and grab on at the bottom to slow yourself.

 Things turn nasty when you drop into a cage with four Xian Guards
 and four Ninja. Flip the switch then reverse roll and head back
 to the ledge and pull up on either side of the pillar. Behind the
 pillar go either right or left until you can see the cage then
 start taking shots at the Ninja below. When they return your fire,
 use the pillar for cover and attack from the opposite side. All
 four will eventually die leaving you with only Xian Guards to deal
 with. Since they only wake up when you get too close, you can
 fight these guys one at a time. After you wake each guard, return
 to the top of the wall and take care of them from there. They
 can't reach you so they can't hurt you. Repeat until all guards
 are dead then drop down to collect your booty; shells, Uzi clips,
 and medkits of various sizes. Finally, flip the two switches
 which open the exit out of here and unseals one of the doors above.

 When you enter that opened door above, you are attacked by a Ninja
 hiding in the dark stairway. When he is no longer a problem, continue
 up the stairs to a closed door and a switch. The switch opens the
 door and awakens two more Xian Guards. When all is clear, head
 through the door and climb to the top of the latticework. Jump off
 and twist in midair to grab the latticework behind you. Climb up
 and then pull up to the slope and jump backwards. Continue to jump
 as you bounce back from side to side. Start moving to the left as you
 jump to end up on a flat area with a Ninja. Kill him then find the
 moveable box.

 Pull out the box and climb on and jump over to the rocks on the left.
 Head over to the ledge on the right and jump across the lava into
 the square depression. Turn and do a running jump into the tunnel
 under the ledge to claim Secret #3; the Gold Dragon and final secret
 of Tomb Raider 2. Another running jump will take you out of this
 tunnel and leave you grabbing the edge next to that square
 depression. Pull up and jump back to the ledge then return to the
 box and push it so you can reach the rope slide. Grab on and ride to
 the final battle...

------------------------------------------------------------------------
The Dragon's Lair

 When you land, snatch up the medkit and Uzi clips before advancing
 past a non-active Xian to take on the first of several active Xian
 Guards. When he is dead you may proceed to the next room where two
 more Xian Guards stand in complete stillness. There are two switches
 by the first inactive guard. The one next to him opens the door and
 activate the two guards in that room while the one opposite his
 position is a trap and does nothing other than wake him up. Flip the
 exit switch and take care of the two guards on your way out.

 In the next room is a small army of Ninja hiding behind the pillars.
 Tease them so they follow your out into the previous room where you
 can dispose of them at your discretion. The Ninja in the rear of
 this room are not as easily fooled and you will have to fight them
 on their turf. When all are dead you should find a Mystic Plaque
 that one of them was carrying. Use it to open the large sealed door
 and enter to meet the Dragon.

 This Dragon is pretty hard to kill but if you take your time and
 plug away at him and take plenty of evasive action it shouldn't be
 anymore challenging that some other parts of this game. Here are
 some strategic tips which may prove useful:

 -  Use your most powerful weapons first and work your way down - duh.
 -  If he "lights you up" use the water to extinguish the flames.
 -  Lots of ammo and medkits are underwater. Use as needed.
 -  Use the pillars to slow down the dragon and provide cover.
 -  Make reversing strafing runs on the dragon. He can't turn very fast.

 Once the Dragon is down you need to run up to him and take the Dagger
 from his belly. With the dagger in your possession, the Dragon is
 defeated and in the grand tradition of all big endings, his lair
 begins to self-destruct. Run through the open gate and out the tunnel
 to the end of the level. The adventure is over and it's time to head
 or home...
                                  
------------------------------------------------------------------------
Conclusion

 Well, you thought the adventure was over. Seems some bad buys have
 come to pay you a visit - or maybe they just wanted to use your
 obstacle course. Either way, they're trespassing so use the Gun
 Cabinet Key on the lock by your bed to arm yourself then go start
 eliminating the bad guys. When you've cleaned up the house head
 outside and clean up the yard. Find anyone lurking in the shadows by
 eliminating the shadows with some flares. You'll eventually kill the
 boss then return to your house for a nice hot shower.


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