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Street Fighter 2 Turbo



CODE    KEY IN . . .    EFFECT . . .
1       BDA3-176D       Start with 90 seconds instead of 99
2       5DA3-176D       Start with 70 seconds
3       9DA3-176D       Start with 50 seconds
4       7DA3-176D       Start with 30 seconds
5       FDA3-176D       Start with 10 seconds
6       6091-E76D       Start with 3/4 energy
7       9691-E76D       Start with 1/2 energy
8       4A91-E76D       Start with 1/4 energy
9       BBAE-1DDD       1st bonus round is 99 seconds instead of 40
10      6DAE-1DDD       1st bonus round is 80 seconds 
11      1DAE-1DDD       1st bonus round is 60 seconds 
12      4DAE-1DDD       1st bonus round is 20 seconds 
13      BBAE-1D6D       2nd bonus round is 99 seconds
14      6DAE-1D6D       2nd bonus round is 80 seconds 
15      1DAE-1D6D       2nd bonus round is 60 seconds 
16      4DAE-1D6D       2nd bonus round is 20 seconds 
17      DD05-7F04       Infinite time
18      DDF1-7D60       Some special moves can be performed in the 
air--DON'T DO VEGA(tm)'S WALL LEAP(tm)
19      891F-84AD       Most attacks do no damage (throws still 
work)
20      C734-7405       Throws do no damage
21      F034-7405       1st throws do more damage (if you have 
enough energy), others do less damage
22      DD3F-EFAD       Players can walk through each other
23      DD18-570D       1st hit of any kind defeats opponent
24      DF04-5DAF       Winner of 2nd round wins the battle
25      ADFC-E40D + F9FC-E46D   Allows you to select up to 10 
stars instead of 4 for Turbo mode
26      D071-E460       No charging required for special moves--
EXCEPT BALROG(tm)'S TURN PUNCH POWER
27      DD75-8460       Hard special moves become light
28      D475-8461       Hard special moves become medium
29      D675-8462       Hard special moves become disabled
30      8ED2-87A9       Invisible players
31      C933-7DA9       Most special moves go nowhere
32      C9B8-77A5       Fireballs go nowhere
33      D039-14AD       Hard Hurricane Kicks(tm) go faster and 
farther --TO THE RIGHT ONLY
Ryu(tm) Codes
34      DF30-1DAD       Ryu's hard Dragon Punch(tm) doesn't go as far
35      D630-1DAD       Ryu's hard Dragon Punch goes farther
36      DF30-1D0D       Ryu's medium Dragon Punch doesn't go as far
37      D630-1D0D       Ryu's medium Dragon Punch goes farther
38      D637-17AD       Ryu's light Dragon Punch goes farther
39      D526-1DAF       Ryu jumps backward farther
40      E525-14AF       Ryu jumps forward farther
Ken(tm) Codes
41      D52D-CDAF       Ken jumps backward farther
42      E52E-14AF       Ken jumps forward farther
43      DF30-17AD       Ken's hard Dragon Punch doesn't go as far
44      D330-17AD       Ken's hard Dragon Punch goes farther
45      DF30-170D       Ken's medium Dragon Punch doesn't go as far
46      D830-170D       Ken's medium Dragon Punch goes farther
47      D630-14AD       Ken's light Dragon Punch goes farther
CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48      3E31-37AD       Hard projectiles go faster
49      EE31-37AD       Hard projectiles go slower
50      3E31-370D       Medium projectiles go faster
51      EE31-370D       Medium projectiles go slower
52      3E31-34AD       Light projectiles go faster
53      EE31-34AD       Light projectiles go slower
Edmond Honda(tm) Codes
54      DE35-1FAD       Edmond Honda's hard Sumo Head Butts(tm) are 
faster
55      DF35-1FAD       Edmond Honda's hard Sumo Head Butts are 
slower
56      DE35-1F0D       Edmond Honda's medium Sumo Head Butts are 
faster
57      DF35-1F0D       Edmond Honda's medium Sumo Head Butts are 
slower
58      DE35-1DAD       Edmond Honda's light Sumo Head Butts are 
faster
59      DF35-1DAD       Edmond Honda's light Sumo Head Butts are 
slower
60      F436-1DDD       Edmond Honda's hard Sumo Smashes(tm) are 
faster
61      F435-176D       Edmond Honda's medium Sumo Smashes are 
faster
62      F435-17DD       Edmond Honda's light Sumo Smashes are 
faster
Sagat(tm) Codes
63      D63B-C70D       Sagat's hard Tiger Uppercut(tm) goes farther
64      D63B-C4AD       Sagat's medium Tiger Uppercut goes farther
65      D63B-C40D       Sagat's light Tiger Uppercut goes farther
66      D439-340D       Sagat's high Tiger Shots(tm) are disabled--
you can still do the move but no projectile comes out
67      D838-CF0D       Sagat's hard Tiger Knee(tm) goes farther
68      D83C-C70D       Sagat's medium Tiger Knee goes farther
69      D83C-CF0D       Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70      DF39-C40D       M. Bison's hard Psycho Crusher(tm) goes 
slower
71      DC39-C40D       M. Bison's hard Psycho Crusher goes faster
72      DF39-CFAD       M. Bison's medium Psycho Crusher goes 
slower
73      DC39-CFAD       M. Bison's medium Psycho Crusher goes faster
74      DF39-CF0D       M. Bison's light Psycho Crusher goes slower
75      DC39-CF0D       M. Bison's light Psycho Crusher goes faster
CODES 74 THRU 79: NOT IN NORMAL MODE
76      DF31-CD6D       M. Bison's hard Scissor Kick(tm) goes slower
77      DC31-CD6D       M. Bison's hard Scissor Kick goes faster
78      DF31-CDDD       M. Bison's medium Scissor Kick goes slower
79      DC31-CDDD       M. Bison's medium Scissor Kick goes faster
80      DF39-C76D       M. Bison's light Scissor Kick goes slower
81      DC39-C76D       M. Bison's light Scissor Kick goes faster
Balrog(tm) Codes
82      DF69-7DD1       Balrog's first Dash Punch(tm) goes slower
83      D869-7DD1       Balrog's first Dash Punch goes faster
84      D432-CF0D       Balrog's first Turn Punch(tm) goes 
        slower (& a little backward)
85      DC32-CF0D       Balrog's first Turn Punch goes faster
Chun Li(tm) Codes
86      DC38-1F6D       Chun Li's hard Whirlwind Kick goes farther
87      DF38-1FDD       Chun Li's medium Whirlwind Kick doesn't go 
as far
88      DC38-1FDD       Chun Li's medium Whirlwind Kick goes farther
89      DF38-1D6D       Chun Li's light Whirlwind Kick doesn't go as 
far
90      DC38-1D6D       Chun Li's light Whirlwind Kick goes farther
Blanka(tm) Codes
91      DF3B-14DD       Blanka's hard Rolling Attack(tm) goes slower
92      DC3B-14DD       Blanka's hard Rolling Attack goes faster
93      DF3B-1F6D       Blanka's medium Rolling Attack goes slower
94      DC3B-1F6D       Blanka's medium Rolling Attack goes faster
95      DF3B-1FDD       Blanka's light Rolling Attack goes slower
96      DC3B-1FDD       Blanka's light Rolling Attack goes faster
97      DF3C-1D0D       Blanka's hard Vertical Rolling Attack(tm) 
doesn't go as far
98      DA3C-1D0D       Blanka's hard Vertical Rolling Attack goes 
out farther
99      DF3B-17AD       Blanka's medium Vertical Rolling Attack 
doesn't go as far
100     DA3B-17AD       Blanka's medium Vertical Rolling Attack goes 
out farther
101     DF3B-170D       Blanka's light Vertical Rolling Attack doesn't 
go as far
102     DA3B-170D       Blanka's light Vertical Rolling Attack goes 
out farther


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