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Street Fighter 2



CODE    KEY IN . . .    EFFECT . . .
1       BD62-672A       90 seconds per battle instead of 99
2       6D62-672A       80 seconds per battle
3       5D62-672A       70 seconds per battle
4       1D62-672A       60 seconds per battle
5       9D62-672A       50 seconds per battle
6       0D62-672A       40 seconds per battle
7       7D62-672A       30 seconds per battle
8       4D62-672A       20 seconds per battle
9       FD62-672A       10 seconds per battle
10      DF80-AD64       Win 1 bout to win the match instead of 2 out 
of 3--must switch off effects before fighting M. Bison(tm)
11      EDBE-0F09       Dizziness wears off very quickly
12      C9BE-0DA9       Dizziness lasts longer--on harder levels, 
won't work on computer
13      BB63-6D2A       99 seconds in 1st bonus round instead of 40
14      BD63-6D2A       90 seconds in 1st bonus round
15      6D63-6D2A       80 seconds in 1st bonus round
16      5D63-6D2A       70 seconds in 1st bonus round
17      1D63-6D2A       60 seconds in 1st bonus round
18      9D63-6D2A       50 seconds in 1st bonus round
19      7D63-6D2A       30 seconds in 1st bonus round
20      4D63-6D2A       20 seconds in 1st bonus round
21      FD63-6D2A       10 seconds in 1st bonus round
22      4DC6-6493       Championship mode on
23      6DCF-D764 + FFCF-D7A4   Advance to next level when you 
continue (must switch off before you continue on M. Bison(tm) stage)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU 
WANT TO ALWAYS FIGHT
24      CBA0-AF64 + EEA0-AFA4   Always fight Ryu(tm)
25      CBA0-AF64 + DDA0-AFA4   Always fight Honda(tm)
26      CBA0-AF64 + DFA0-AFA4   Always fight Blanka(tm)
27      CBA0-AF64 + D4A0-AFA4   Always fight Guile(tm)
28      CBA0-AF64 + D7A0-AFA4   Always fight Ken(tm)
29      CBA0-AF64 + D0A0-AFA4   Always fight Chun-Li(tm)
30      CBA0-AF64 + D9A0-AFA4   Always fight Zangief(tm)
31      CBA0-AF64 + D1A0-AFA4   Always fight Dhalsim(tm)
32      CBA0-AF64 + DBA0-AFA4   Always fight Balrog(tm)
33      CBA0-AF64 + DCA0-AFA4   Always fight Vega(tm)
34      CBA0-AF64 + D6A0-AFA4   Always fight Sagat(tm)
35      B9A0-AF04       Fight M. Bison(tm)
36      DDA4-A404 + 6DA4-A764   Always fight on bonus stage 1
37      DDA7-AF04 + DDA7-A4A4   Always fight on bonus stage 2
FOR CODES 38 AND 39, ZANGIEF'S PILE DRIVER DOES LESS DAMAGE
38      3CA4-DD67 + FEA4-DFD7   High throw and grab damage
39      3CA4-DD67 + EEA4-DFD7   Minimum throw and grab damage
40      503E-04DF       Player dies after getting hit by 2 blows
41      60AC-AFD4       Both players start with 3/4 energy (1/4 
damage)
42      96AC-AFD4       Both players start with 1/2 energy (1/2 
damage)
43      4AAC-AFD4       Both players start with 1/4 energy (3/4 
damage)
44      C2CC-A7DF       Round number does not advance (can't fight to 
a draw)
45      DF81-A704       1 draw ends fight in VS. battle
46      893E-04DF       Most punches and kicks do no damage
47      DDAC-AFD4       Both players start with no energy (1 hit and 
you're dead)
48      DDAC-AF64       Player 1 starts with no energy (1 hit and he's 
dead)
49      1C65-DF00       Players move faster
50      D965-DF00       Some special moves are faster
51      DD61-6DA9       Both players can do special moves in the air
52      73A5-DF60       Dragon punch does not go as high
53      2AA5-DF60       Dragon punch goes higher
54      DD84-DD01       Some special moves are easier to perform 
(Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling 
Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm); 
Chun Li(tm): Whirlwind Kick(tm))
55      DFA0-DDA0 + ADA0-DFD0   No pause after throwing a Fireball
56      6D25-A467 + 6F25-A4A7   Players can hit each other no 
matter where they are
57      DAB8-A761       Do special moves by just pressing buttons 
(may make Fireballs lower)
Note: You can customize codes 58 thru 78 to your liking by using 
programming method #3 in the Game Genie(tm) codebook.
58      DDB8-ADF3       Fireballs are lower to the ground
59      1DB8-ADF3       Fireballs are higher off the ground
60      DDE3-DF01       Fireballs, Sonic Booms and Yoga Fires(tm) 
always go to the right (thrown to the left, they go backwards)
61      EEB8-A793       Light Fireballs, Sonic Booms and Yoga Fires 
are slower
62      EBB8-A793       Light Fireballs, Sonic Booms and Yoga Fires 
are faster
63      EDB8-A793       Light Fireballs, Sonic Booms and Yoga Fires 
are super fast
64      EEB8-A723       Medium Fireballs, Sonic Booms and Yoga Fires 
are slower
65      EBB8-A723       Medium Fireballs, Sonic Booms and Yoga Fires 
are faster
66      EDB8-A723       Medium Fireballs, Sonic Booms and Yoga Fires 
are super fast
67      EEBA-AD93       Hard Fireballs, Sonic Booms and Yoga Fires 
are slower
68      EBBA-AD93       Hard Fireballs, Sonic Booms and Yoga Fires 
are faster
69      EDBA-AD93       Hard Fireballs, Sonic Booms and Yoga Fires 
are super fast
70      DDB1-D4F3 + EEB1-D7B3   Light Sumo Head Butts and Rolling 
Attacks are slower
71      DBB1-D4F3 + EBB1-D7B3   Light Sumo Head Butts and Rolling 
Attacks are faster
72      F9B1-D4F3 + EDB1-D7B3   Light Sumo Head Butts and Rolling 
Attacks are super fast
73      DDB1-D4B3 + EEB5-DDF3   Medium Sumo Head Butts and 
Rolling Attacks are slower
74      DCB1-D4B3 + E5B5-DDF3   Medium Sumo Head Butts and 
Rolling Attacks are faster
75      F1B1-D4B3 + 33B5-DDF3   Medium Sumo Head Butts and 
Rolling Attacks are super fast
76      DDB1-D7F3 + EEB5-DDB3   Hard Sumo Head Butts and Rolling 
Attacks are slower
77      D8B1-D7F3 + E9B5-DDB3   Hard Sumo Head Butts and Rolling 
Attacks are faster
78      F5B1-D7F3 + 32B5-DDB3   Hard Sumo Head Butts and Rolling 
Attacks are super fast
79      6DA4-6707       Most special moves disabled (computer can 
still do them, Zangief(tm) can still do Spinning Clothesline(tm))
80      CB61-07A4       Invisible Fireballs, Sonic Booms, Yoga Fires 
and Yoga Flames(tm)
81      1868-0D6C       No Fireballs, Sonic Booms or Yoga Fires, 
makes Yoga Flame invisible


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