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Mazer



Super shield:

Press C, A, B, A, B during the level preview (while the energizer 
beams in and before the player is beamed into the level). One 
SuperShield will be added to inventory. This code may not be enabled 
during a bonus round. 

Triple attack:

Press B, A, C(2), B, A during the level preview (while the energizer 
beams in and before the player is beamed into the level). Thirty 
rounds of Triple Attack power will be added. This code may not be 
enabled during a bonus round. 

Rapid fire:

Press B, C, A, C, A, C during the level preview (while the energizer 
beams in and before the player is beamed into the level). The player 
will receive thirty rounds of Rapid Fire power. This code may not be 
enabled during a bonus round. 

Ultra power-up:

Press A, C(2), A, B(2) during the level preview (while the energizer 
beams in and before the player is beamed into the level). This code 
gives the player a full power-up on all normal abilities except for 
Turbo, which is doubled. Every time the player picks up any power-up, 
double Turbo will be regained until the round ends or the player is 
killed. This code may not be enabled during a bonus round. 

Blood feud:

Press A(2), C, A, B during the level preview in a two player game 
(while the energizer beams in and before the player is beamed into 
the level) The words "Blood Feud" will appear to confirm correct 
code entry. No additional drones are launched after the initial 
three for the preview, and the boss is never launched. The last 
player alive wins the match and gets the points for the "Boss Kill" 
for a normal level. Each round lasts forty-five seconds. If time 
runs out, both players will lose a life. A new round begins each 
time a player is killed until one of the players has no lives left. 
This code may not be enabled during a bonus round. 

Play as the boss:

Press C, B(2), A(2), C on controller two during the level preview of 
a single player game (while the energizer beams in and before the 
player is beamed into the level). The words "P2 Be The Boss" will 
appear to confirm correct code entry. In a level with drones, the 
non-active player controls a single drone as if it were a player 
character. The controlled drone is very bright compared to the other 
drones. Control switches to a new drone if it dies or if the 
non-active player presses the C. When the boss is launched, the 
non-active player is in control of it. Note that turbo can be used 
but it slowly eats away at the Boss' hit points. This code may not 
be enabled during a bonus round. 

Game settings:

Press LS + C during the demo loop to access the game settings 
(difficulty and blood), as well as game credits and hardware 
tests for the D-Pads. 

Attacking Bosses:

Hold Turbo when attacking to knock the Boss back when using a 
missile attack. All attacks do double damage when holding Turbo. 
Press Shield + Turbo to produce a "turbo shield" that blasts all 
creatures in the immediate vicinity. 

Turbo charge:

The most effective attack is the "turbo charge", which is 
accomplished by Turbo running at your opponent and hitting attack 
just outside of close attack range. This will knock both boss and 
human targets further across the screen than a regular close 
attack, as well as doing massive damage. 

Better views in mazes:

To get a better view in one of the maze levels, Turbo jump (press 
Turbo + Jump at the same time). This will zoom out the screen and 
provide and overview of the maze. While in the maze bonus round, 
any health turbo, or shield energy that is lost is returned at 
the end of the round. 

Level hints: 

The Sand 
Lure your character's opponents into the mines to damage or destroy 
them. 

The Reactor 
Jump into the water and shoot at the boss. Your character can not be 
hit as easily when in the water. Note that damage will slowly accrue 
from the water. The missiles can be jumped over using a regular jump. 

The Volcano 
Once the floater drones start strafing your character, they can not 
change direction for a while. The boss will not walk through the 
fire that appears when a player stands too long on one of the rock 
"patches". 

The Cyborgs 
Destroy the cannons in the walls for extra power-ups (SuperShield, 
RapidFire, and TriAttack). This can be accomplished by running into 
them with the shield. Save all of the humans as quickly as possible, 
otherwise their stasis capsules will turn red and they will become 
"super" cyborgs that run at turbo speed and can knock down the 
player. 

The Showdown 
Jump on the second level and hide behind the energizer while 
shooting it. Doing this will allow your character to avoid fighting 
the floater drones (which are very tough to defeat on this level) 
while attempting to destroy the energizer. The Semag boss is most 
easily defeated by forcing him against a wall and continually 
hammering him with a close attack. 


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