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Gex



Speed power-up: 

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Right, Up(3), Right(2). 

Jump power-up: 

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Right, Up, B(2), Right(2). 

Invincibility:

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Up(2), C, Left, Right, A, Right. 

Lightning power-up:

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Right(2), Left. 

Fireball power-up:

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Right(2), Down, B, A, Left(2), Down. 

Ice power-up: 

Press P to pause game play. Then, hold RS and press Left, C, Down, B, 
Left, Up, Right, B, A, Left(2), Down. 

99 lives: 

Press P to pause game play. Then, hold RS and press Left, C, Down(2), 
Right, A, C, Up, Left, A. 

All levels/worlds: 

From the world or level map, press P to display the remote control 
bar. Then, hold RS and press Left, C, Down(2), P, Right(2), A, Down. 
Use this code from the central area with Rez's dome in the center 
to turn on the TVs and allow any world to be entered immediately. 
Use this code from within a world to turn on all TVs to allow any 
level in that world to be entered immediately. 

Long ending:

Hold RS and press Left, C, Down, B, A, Down, Up, Right, Left, Down, 
B, Right, A, Right, Down at the title screen. The long ending of the 
game will be displayed, which includes sketches and graphics that 
were used during its development. This is the ending is normally 
seen only after the Planet X level has been completed. 

Planet X level select and secret Boss: 

Hold RS and press Left, C, Down, A, B, C, A, B, C, A, B, C(2), B, A 
at the title screen. The Planet X level select screen will be 
displayed. This allows the Planet X levels, plus the Planet X Boss 
level, to be played. 

Planet X level translation:

0:SCIFI1 is Clothesline
1:SCIFI2 is The Web
2:SCIFI3 is Free Fall
3:SCIFI4 is Bombs Away
4:BONUS7 is Saucer Section
5:MAINMAPS (SCIFI) is the Planet X world screen. Press X to return.
6:SL67 is Newton's 4th Law
7:SL68 is The Project
8:SL69 is Head To Head
9:SL71 is the secret Planet X Boss level. 

The Planet X Boss level was never intended to be in the game. One of 
the programmers was done early and decided to add an extra feature. 
The Planet X Boss level was the result, but was unfinished and left 
out of the game. The premise behind this scenario is that the Boss, a 
robot, tries to shoot Gex with a shrink ray. After a while, a green 
orb will fall from the ceiling. Gex will grow larger each time he 
eats the orb. If Gex can eat the orb three times without being shrunk, 
he will be large enough to defeat the robot. After the Boss is 
defeated, and the game is allowed to continue without pressing the 
D-pad, Gex will eat various objects that will appear on the screen. 


Lost levels and level select:

From the world or level map, press P to display the remote control 
bar. Then, hold RS and press Left, C, Down, Left, Right(2), Up, 
Right(2). A level select screen will appear. 

The Lost Levels
There are eight playable levels that were not included the game, and 
can only be accessed only from this screen. 

5:GRAVE6 (Alternate version of Disco Inferno)
A level with a long river of slime that Gex must follow. 

14:JUNGLE1 (Whip It)
The interior of a jungle temple, complete with arrow shooting idols. 

17:JUNGLE4 (Also named Whip It)
A somewhat complete level (has music, but no sound effects) of an 
underground village with a lot of platforms and blowdart shooting 
opponents. 

18:JUNGLE5 (Also named Whip It)
A short incomplete level composed entirely of flying platforms. 

38:KUNGFU4 (Alternate version of Sumo City)
A level with many sloping walls and ninjas with throwing stars. 

39:KUNGFU5 (Another alternate Sumo City)
A level filled with poisonous water, sinking columns, and 
rocket-powered TVs. 

23:REZ3 (Untitled - Rezing Walls)
A screen displaying static will appear. Press A to continue. Walls 
and objects in this level materialize and de-materialize. Metallic 
shape-shifting blobs and Rez Knights are also present. 

25:REZ5 (Untitled - Climb It)
A screen displaying static will appear. Press A to continue. A level 
with many moving platforms. 

41:SECRET1 (Couch area in New Toonland)
An incomplete game section with giant couches, and an area that 
rains anvils and safes. 

46:SECRET5 (Introduction to the lost levels)
A screen displaying static will appear. Press A to continue. Tail 
whip the question mark for a list of the lost levels. Kill Gex to 
return to the map. 


Debug mode:

Press P to pause game play. Then, hold RS and press Left, C, Down, 
Left, Right, A, Down, Right, Left. This code resets with each level. 

Hold X and move the D-pad to travel around the current level.
Press X, P to kill Gex.
Press C on controller two to give Gex a power-up. Each press gives 
Gex the next power-up.

Hold B on controller two and use the D-pad to scale the screen 
larger or smaller while playing.

Hold B + C on controller two and use the D-pad to rotate the screen.
Press RS on controller two to show timing information. 
Press RS(2) on controller two to add more information. 
Press RS(3) on controller two to add collision boxes (difficult to 
view).

Press RS(4) on controller two to add contours.
Press RS(5) on controller two to add attributes.
Press RS(6) on controller two to resume normal play without parallax 
scrolling.

Press RS(7) on controller two to add more information. 
Press RS(8) on controller two to add collision boxes (difficult to 
view).

Press RS(9) on controller two to add contours.
Press RS(10) on controller two to add attributes.
Press RS(11) on controller two to resume normal play without the 
tiles.

Press RS(12) on controller two to add more information. 
Press RS(13) on controller two to add collision boxes (easier to view, 
when Gex is near object).

Press RS(14) on controller two to add contours.
Press RS(15) on controller two to add attributes. 
When contours are viewed, press LS on controller two to display them 
thick.

When contours are viewed, press LS(2) on controller two to display 
them solid.

When contours are viewed, press LS(3) on controller two to display 
them normally. 

Hold LS on controller two and use the D-pad to scale Gex. Note that 
as soon as Gex moves, the scaling will return to normal. To keep 
him scaled, use controller one to enter the following code: Press P 
to pause game play. Then, hold RS and press C, Down, Left, C, 
Down(2), C, A, Left, Right. 


Hints:

Use the super-spring to jump off enemies to reach otherwise 
inaccessible areas and items. Press LS to run up inclines and gain 
more momentum to get height on jumps. 

Save game bug:

The manual is incorrect when it states that the game will be saved 
after defeating each boss. The only way to save the game is to 
obtain a Video Tape. 


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